Cogs
Cogs are the enemy in Toontown. Found on the streets, in Cog buildings, and in their headquarters, an unwelcome encounter with one can leave a toon sad at the Playground. There are four types of Cogs; Bossbots, Lawbots, Cashbots, and Sellbots.
Cog Health Chart
Cogs have different amounts of health depending on their strength. The higher a Cog's level, the greater it's amount of health. A quick formula to determine a Cog's health is to add one to the cog level and multiply that by the cog level added by two - (Cog Level + 1) X (Cog Level + 2), the exception being level 12 cogs which have 200 damage. This chart shows how much Gag damage it takes to kill a Cog.
Level 1: 6 Damage
Level 2: 12 Damage
Level 3: 20 Damage
Level 4: 30 Damage
Level 5: 42 Damage
Level 6: 56 Damage
Level 7: 72 Damage
Level 8: 90 Damage
Level 9: 110 Damage
Level 10: 132 Damage
Level 11: 156 Damage
Level 12: 200 Damage
Cog Gallery and Radar
Main article: The Shticker Book - Cog GalleryThe Cog gallery shows all of the cogs that you have defeated in the game, with each row listing a different type (e.g. Bossbot, Sellbot). When you first start defeating Cogs, each different type will have a running total showing how many you have defeated, along with a target number. When you defeat enough cogs in an entire row to match the target totals (30/25/20/15/10/5/2/1), the icon (button) on the left side of the row, when pushed on a street, will show you the number of Cogs of that type currently on that street. This is referred to as 'Cog Radar'.
Once you have 'Cog Radar', new totals will appear. When you meet these new totals across an entire row (45/40/35/30/25/20/15/10), the icon (button) on the left side of the row, when pushed on a street, will show you the number of cogs and buildings of that type currently on that street. This is referred to as 'Building Radar'.
The first Cog on the row can be level 1-5, the second can be level 2-6, the third can be level 3-7, etc. The last cog can be level 8-12.
Building-Only Cogs
The highest two Cogs of each type (pictured in the Cog gallery) are only found in buildings.
Bossbots:
Corporate Raider (7-11)
The Big Cheese (8-12)
Lawbots:
Legal Eagle (7-11)
Big Wig (8-12)
Cashbots:
Loan Shark (7-11)
Robber Baron (8-12)
Sellbots:
The Mingler (7-11)
Mr. Hollywood (8-12)
Special events, like invasions, will temporarily change them from being ‘building-only’.
Area-of-Effect Attacks
Some Cogs are able to attack all toons at the same time with an Area-of-Effect attack.
Bossbots
Yesman (level 3-7)
Lawbots
Ambulance Chaser (4-8)
Backstabber (5-9)
Spin Doctor (6-10)
Big Wig (8-12)
Cashbots
Robber Baron (8-12)
Sellbots
Name Dropper (3-7)
Mover & Shaker (5-9)
The Mingler (7-11)
Mr. Hollywood (8-12)
A group encounter in a high level building means, to me, Bossbots are easiest, then Cashbots, with Lawbots and Sellbots being the toughest. Cashbots, however, have been reported to be toughest for toons soloing buildings.
Area of Effect attacks from a high level Cog can do 15-24 damage to each toon present!
Targeted Toon(s)
The toon who does the most damage to one or more cogs in a given round is targeted the most by the Cogs. You'll see this best if only one toon attacks the cogs.
Invasions
Periodically an invasion will occur that will effect one district at a time. The streets and buildings will be full of only one specific Cog. Invasions have lasted for a half hour up to several hours, and are most often of the 2nd to highest level building-only Cog (Corporate Raider, Legal Eagle, Loan Shark or Mingler). Be aware that invading building-only cogs are at least level seven on the streets, and that even if the exterior of a Cog building shows a different type of Cog, the building will have the invading Cogs.
All successful gag use is given a 2x experience multiplier bonus during invasions!
Discussion community comments archived from Talk:Cogs
Cog Template
Do any of you think we should make a cog template for each cog? It would make things a lot more organized. -- BadgerDog