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Cogs are the enemy in Toontown. Found on the streets, in Cog buildings, and in their headquarters, an unwelcome encounter with one can leave a toon sad at the Playground. There are four types of Cogs; Bossbots, Lawbots, Cashbots, and Sellbots.

Cog Health Chart

Cogs have different amounts of health depending on their strength. The higher a Cog's level, the greater it's amount of health. This shows how much Gag damage it takes to kill a Cog.

Cogs Bullet Level 1: 6 Damage
Cogs Bullet Level 2: 12 Damage
Cogs Bullet Level 3: 20 Damage
Cogs Bullet Level 4: 30 Damage
Cogs Bullet Level 5: 42 Damage
Cogs Bullet Level 6: 56 Damage
Cogs Bullet Level 7: 72 Damage
Cogs Bullet Level 8: 90 Damage
Cogs Bullet Level 9: 110 Damage
Cogs Bullet Level 10: 132 Damage
Cogs Bullet Level 11: 156 Damage
Cogs Bullet Level 12: 200 Damage
Main article: The Shticker Book - Cog Gallery

The Cog gallery shows all of the cogs that you have defeated in the game, with each row listing a different type (e.g. Bossbot, Sellbot). When you first start defeating Cogs, each different type will have a running total showing how many you have defeated, along with a target number. When you defeat enough cogs in an entire row to match the target totals (30/25/20/15/10/5/2/1), the icon (button) on the left side of the row, when pushed on a street, will show you the number of Cogs of that type currently on that street. This is referred to as 'Cog Radar'.

Once you have 'Cog Radar', new totals will appear. When you meet these new totals across an entire row (45/40/35/30/25/20/15/10), the icon (button) on the left side of the row, when pushed on a street, will show you the number of cogs and buildings of that type currently on that street. This is referred to as 'Building Radar'.

The first Cog on the row can be level 1-5, the second can be level 2-6, the third can be level 3-7, etc. The last cog can be level 8-12.

Building-Only Cogs

The highest two Cogs of each type (pictured in the Cog gallery) are only found in buildings.

Cogs Bullet Bossbots:
BlankBullet.jpgCogs Bullet Corporate Raider (7-11)
BlankBullet.jpgCogs Bullet The Big Cheese (8-12)
Cogs Bullet Lawbots:
BlankBullet.jpgCogs Bullet Legal Eagle (7-11)
BlankBullet.jpgCogs Bullet Big Wig (8-12)
Cogs Bullet Cashbots:
BlankBullet.jpgCogs Bullet Loan Shark (7-11)
BlankBullet.jpgCogs Bullet Robber Baron (8-12)
Cogs Bullet Sellbots:
BlankBullet.jpgCogs Bullet The Mingler (7-11)
BlankBullet.jpgCogs Bullet Mr. Hollywood (8-12)

Special events, like invasions, will temporarily change them from being ‘building-only’.

Area-of-Effect Attacks

Some Cogs are able to attack all toons at the same time with an Area-of-Effect attack.

Cogs Bullet Bossbots
BlankBullet.jpgCogs Bullet Yesman (level 3-7)
Cogs Bullet Lawbots
BlankBullet.jpgCogs Bullet Ambulance Chaser (4-8)
BlankBullet.jpgCogs Bullet Backstabber (5-9)
BlankBullet.jpgCogs Bullet Spin Doctor (6-10)
BlankBullet.jpgCogs Bullet Big Wig (8-12)
Cogs Bullet Cashbots
BlankBullet.jpgCogs Bullet Robber Baron (8-12)
Cogs Bullet Sellbots
BlankBullet.jpgCogs Bullet Name Dropper (3-7)
BlankBullet.jpgCogs Bullet Mover & Shaker (5-9)
BlankBullet.jpgCogs Bullet The Mingler (7-11)
BlankBullet.jpgCogs Bullet Mr. Hollywood (8-12)

A group encounter in a high level building means, to me, Bossbots are easiest, then Cashbots, with Lawbots and Sellbots being the toughest. Cashbots, however, have been reported to be toughest for toons soloing buildings.

Area of Effect attacks from a high level Cog can do 15-24 damage to each toon present!

Targeted Toon(s)

The toon who does the most damage to one or more cogs in a given round is targeted the most by the Cogs. You'll see this best if only one toon attacks the cogs.

Invasions

Periodically an invasion will occur that will effect one district at a time. The streets and buildings will be full of only one specific Cog. Invasions have lasted for a half hour up to several hours, and are most often of the 2nd to highest level building-only Cog (Corporate Raider, Legal Eagle, Loan Shark or Mingler). Be aware that invading building-only cogs are at least level seven on the streets, and that even if the exterior of a Cog building shows a different type of Cog, the building will have the invading Cogs.

All successful gag use is given a 2x experience multiplier bonus during invasions!

Discussion community comments archived from Talk:Cogs

Cog Template

Do any of you think we should make a cog template for each cog? It would make things a lot more organized. -- BadgerDog

Referenced by 12 pages pages that link to “Cogs” — its place in the wiki