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The following is an overview of Toontown containing some basic guidance and information. If you don't get to all the rest of this guide straight away, this bit at least should get you up and Tooning.

Starting Out On The Right Pad

No one does anything from a single motive.
                       - Samuel Taylor Coleridge

When you are starting the game, you have to deal with something that is very important. What are your goals in the game? Do you plan on becoming the strongest? Do you want to be the weakest Toon,with the strongest gags, or the Toon that just wants to have a loony time? The list can go on and on. It's up to you to decide what you want to be your goal. Many first-time players want to make the strongest character they can, and to do so quickly. This still lets you enjoy the uniquely cooperative, non competitive gameplay inherit in Toontown. Other variations can only enhance these features.

Making a new Toon

At the start of the game you will be taken to a screen with Mickey and Minnie. If you want a boy Toon, click on Mickey. If you want a girl Toon, click on Minnie.

You'll be taken to the next screen. You can customize your Toon from here. Choose from 3 different head designs of 8 different animals: Dog, Cat, Duck, Rabbit, Mouse, Horse, Monkey, Bear, and Pig. Once you're satisfied with the design, click on the button with the right-pointing arrow.

You'll now get to choose the color of your Toon. You can choose to color the head, body and legs differently, or choose one uniform color for the whole Toon. Make the selection by clicking on the "Parts" button. The choice is yours. When you're done, click on the button with the right-pointing arrow again.

Finally, You'll get to clothe your Toon. Pick the color and pattern desired for your Toon's shirt and pants, and click on the right-pointing arrow button.

Now you'll get to name your Toon. You could create a name using the name chooser, but if you're feeling adventurous, you can click on "Type a name" and enter a name. If you're feeling lazy instead, however, click on "Random" to have the game generate a name for you. If you're using the name choose, click on the check mark to end the Toon building process. If you're using the Type-a-name option, click on Submit. Once you do that, one of two things will happen: You'll be told that Toon Council will approve your name in 24 hours, or your name will be rejected immediately. If it gets rejected, you could either try pushing the name in by retyping the name and clicking Submit until it gets approved, or you could use a different name.

For more information on making a Toon visit: Make-A-Toon

  • Why was my name rejected?
Well, there could be many reasons for this. Disney has a list of rejectable name reasons right here.

Controls, Shortcuts & Settings

  • These are the keyboard controls for Toontown:
'Left Arrow': Turn to the left
'Right Arrow': Turn to the right
'Up Arrow': Move forward
'Down Arrow': Move backward
'Control': Jump
'Delete': Attack key for use in Boss battles For more information see Cog Headquarters
  • The following keyboard shortcuts are set in the game and cannot be altered:
F6
Display latency (lag) information.
F7
Open your Friends List.
F8
Open your Shticker Book.
F9
Take a screenshot. The resulting file will be in your Toontown folder.
'End'
See your current tasks. Scroll over the tasks with your mouse to see the reward for each task.
'Home'
See your current gags.
'Page Up'
Look up.
'Page Down'
Look down.
'Tab'
Change the camera view.
Click to Enlarge
Click to Enlarge
  • The following settings are available on the first page of your shticker book that Flippy gave to you when you created your Toon
.TT Bullet Turn music on or off

.TT Bullet Turn sound effects on or off

.TT Bullet Turn friend requests on or off. Every time you enter Toontown, it will be on.

.TT Bullet Set your video resolution [800x600, 1024x768, etc.]

.TT Bullet Set your SpeedChat color

Go here for a lot more information on the Shticker book!

Exploring Toontown

Shortcuts and Districts

Click to Enlarge
Click to Enlarge

When you do not have teleport ability for the playground of your destination, travel to the second street, then open your Shticker book and select 'Return to Playground'. This will 'return' you to the next playground rather than the one you came from, even if you have not yet been there.

All districts are the same, and you may change districts at any time. The only thing that does not 'come with you' is the amount of building floors you have completed. Those are counted separately for each district. If the vendor you desire to visit is now a cog building, you may find that it is not a cog building on another district. Try changing districts.

Changing districts brings you to the last playground you visited. If you teleport to someone to help with a building near another playground, when you change districts you will go to the last playground you were in, not the playground near the street you were on.

Moving Around

Get used to reversing while turning away from vendors—turning alone may cause another interaction with the vendor. You can be pushed by other Toons (even into street battles or buildings) unless you have your Shticker book open or are in a 'safe' playground location, like in the lake at Donald's Docks or in the middle at Minnie's Melodyland or Donald's Dreamland. Be aware that you will go from Shticker book to sleeping after only a few minutes if you do nothing.

Battles

The Toons always get first strike. You have 15 seconds shown on a count-down clock in which to choose which gag to use to attack the cog(s).

Only four Toons can be in any battle or building at one time, and only four cogs can be involved in the battle at the same time, but more may arrive as reinforcements.

You may 'escape' from a building once a level is clear by teleporting to a friend or clicking 'Return to Playground' in the Shticker book. You may not teleport to any friend who is inside a building.

'SOS' allows you to call for a particular friend to assist in a street battle. The friend receives a message indicating your need for assistance. Calling for help from the Toons around you (with the SpeedChat) may prove to be more effective.

Noobie Combat

TT Bullet Stay in Toontown Central!

Your Noobie Toon won't be able to handle the Cogs in other areas of the game until you have advanced a bit. Going to other areas of the game, such as Donald's Dock, will only slow down your Toon's development. Stick around the streets off Central and fight the lowest-level Cogs that will count towards your ToonTasks. Wandering to the other areas early on will do you no good, and only make it tough for you to find your way back to Central since you won't have Teleport access to Central yet. New players running around in Dreamland or The Brrrgh with less than 20 Laff points are usually in for a sad experience as higher-level Toons can't help them much

TT Bullet Complete your ToonTasks! Your Toon needs two things as quickly as possible: Laff points, and and extra gag-track - either Sound or Toon-up. Extra laff mostly comes from completing "laff boost" tasks, and Sound or Toon-up is earned by completing "gag training"/"frame" tasks. With Toon-up, you can be a real benefit to a group, helping heal Toons injured in battle. Sound on the other hand will let you fight multiple cogs in battle. Both have advantages, but for a first time player we lean towards choosing Toonup. TT Bullet Throw, Throw, Throw!

You start with two Gag Tracks, Throw and Squirt. But, which one do you use, and develop, first? Well, our opinion is this: Throw, Throw, Throw! "How come?" you may ask. "Squirt is High Accuracy, it hits more than Throw, why should I develop Throw first?" Because you want to be able to make the dreaded: One-Hit Kill! A developed Level 1 Throw Gag will kill a Level 1 Cog with one hit, but your Squirt Gags will not One-Hit Kill at the same level as the Gag until Level 6. As you fight higher level Cogs, it will become more important to be able to dispatch the vile machines quickly. Throw is your fast track to becoming the scourge of Cog-kind! "What about Squirt", you continue to ask? Persistent, aren't you? Well, build Squirt when you can't build Throw. Sometimes you will encounter a Level 1 Cog and have no Level 1 Throw Gags. Fine, Squirt the rotter. Just remember, Throw is your Bread and Butter Gag, it is what will keep you alive through your noobyhood, it is the most important Gag for a Solo Toon until you get Lure.

TT Bullet Know where to look for stuff!

Inevitably, you will get Tasks to defeat a certain number of Cogs of a certain type. If you want to finish Tasks like that in a reasonable amount of time, know where to look! Go here to find lists of Cogs types, and the levels that Cogs of that type can be. And [[here is a list of the Streets of Toontown, with the type and level of Cogs that can occur on those streets. For example, if you have a Task to defeat Back Stabbers, you can look in this Doc and see that Back Stabbers are Lawbots, and that they are level 5 to 9. Streets that can have Lawbots at level 5 to 9 are Lighthouse Lane, Maple Street, Walrus Way, Sleet Street , Polar Place and Lullaby Lane. Knowing this, you don't need to waste time looking for Back Stabbers on Elm Street.

TT Bullet Kill Cogs in the Right Order!

This can get a bit complicated, but it can be very important if you want to develop your Toon quickly and safely. When you have a group of Cogs in front of you, the highest level Cog will determine the level of Gag that will give experience. If you have a Level 1 Cog and a Level 3 Cog in the fight, Gags up to level 3 will give experience. That means that you can kill the Level 1 Cog with up to a Level 3 Gag, and get experience for it, as long as the Level 3 Cog is there. So, in this example, you should kill the Level 1 Cog FIRST, then kill the Level 3 Cog. Besides giving better experience, your noobie Toon probably can not kill a Level 3 Cog in one hit anyway, but you probably CAN kill the Level 1 Cog in one hit. That means that you will only have one attack against your Toon, instead of two. When playing with a group, this is even more important. You might not have any Level 5 Gags, for instance, but your friends might. Killing the highest level Cog first may prevent your friends from getting the best experience from the fight. If you mess up too much, they might not want you to come into buildings with them :).

TT Bullet The Prime Directive: When in a group of higher-level Toons, don't use Sound unless others in your group pick sound first. Why not? Because, simpy put, if the higher level Toons don't see a reason to use sound then you will annoy those Toons and may possibly go sad yourself if the cogs then attack you. Its a fairly worthwhile bet that if the higher-level Toons do choose sound then they expect the sound to be able to kill most/all of the cogs.

Oddities

Easter Eggs & Glitches

Like most games Toontown has some special Easter Eggs (hidden special items/events). Here are two you try:
  • If you visit the shopkeeper at Talking in Your Sleep Voice Training on Pajama Place in Donald's Dreamland. Ask her, "Would you like some help?" from the SpeedChat menu and she will teach you the Resistance Salute: "Toons of the world unite!"
  • Go to Hibernation Vacations on Polar Place in The Brrrgh. When you walk in, use the Speedchat to say "Howdy!" and the shopkeeper will make your Toon a large, white Toon. Be careful though. If you have a special effect on it will cancel it, and the large, white Toon only lasts if you stay in The Brrrgh.

The game also has some bugs or weaknesses in design that enable Toons to pull "glitches", or improbable events such as walking through apparently solid walls, or floating in the sky. If you find one of these glitches be aware that many players find them annoying and may shun you for using them.

Traps Appear Before Thrown

When another Toon is luring in the same round, Traps level 1 (banana), level 3 (marbles) and 6 (TNT) sometimes appear on the ground in buildings before they are thrown. In (almost) all cases, this means that the lure(s) will be successful.

No Lure Bonus

You do not get a lure bonus on the reinforcement cogs in buildings (ones that come from the elevator) unless they are the last cog standing.

DISCUSSION PAGE CREDITS

  • These go to the Discussion Page as they do not belong in the article!

Edits Credits (Thank you all very much!)

Large parts of the guide were originally taken from Platoon Leader's Toontown Guide

[Rocky] Fixed every typo, and added a little bit around the Noobie Combat section

[Snifflesmirk] Updated to reflect changes made to game (e.g. extra racing tracks...) and some typos.

[Jezabel] Changed 'server' to 'district' and other minor adjustments (mainly language).

[Corny Dizzenberry] Added comment 'You may NOT TP to any friend inside a Cog building'.

[Gnurk] Updated Area-of-Effect information and Drop/Trap relationship.

[Prof Peppy] Added many Shortcuts.

[-rcv-] Pulled from a thread that 4 maxed foghorns can kill 4 level 14 cogs - not yet in game.

[Spunky] Updated information on gag points earned when fighting more than one cog.

[Sir Spiffy] Emotion list pulled from his message.

[Pudgey] Points per star list pulled from his message.

[Deputy Salty] Pits and pieces tweaked.

(Originally written by Pinky, converted to Wiki by MatthewH12)

(updated by RAMChYLD)


(Thanks to the Toontown Player's Guide for one of the pictures!)