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The following is an overview of Toontown containing some basic guidance and information. If you don't get to read all the rest of this guide straight away, this bit at least should get you up and Tooning.

You should by now have installed Toontown and run the program. You will have made a Toon that you intend to play and been through the initial Toontorial where Tutorial Tom and HQ Harry show you how to use the two gags you start with - Throw and Squirt. Flippy has also given you the one basic piece of information that will guide you throughout Toontown - Toons need to defeat Cogs. From here you will go out and explore Toontown for yourself, starting in Toontown Central playground.

When HQ Harry showed you the map in the Shticker Book it looked like this.
When HQ Harry showed you the map in the Shticker Book it looked like this.
Let's take in a little geography.

There are six themed playgrounds in Toontown. In playgrounds Toons can meet, play some games, go shopping, heal after fighting cogs, buy gags, and get new tasks assigned to them. A playground is a safe place to be.

The playgrounds are the hub of your activities in Toontown and each playground has its own set of tasks available to toons. You are given tasks that increase in difficulty as you move through the playgrounds. A Toon's progress is often measured by the playground in which they are currently working on tasks.

It is tempting to want to rush through tasks and get a higher experienced Toon as quickly as possible. Well, slow down there - Toontown is designed to be played at a leisurely pace. Spending time in Toontown Central learning the basics of cooperative gameplay will set you up with good strategies for advancing through the rest of the game. You will not be given bigger tasks until you have completed the simpler early tasks, so dashing off to explore all the areas may prove frustrating. For a new player spend most of your time in Toontown Central.

Here's a sneak preview of the rest of the map once the clouds have been taken away.
Here's a sneak preview of the rest of the map once the clouds have been taken away.
All new Toons start here. Mickey Mouse wanders this playground giving general game hints. It is themed around gags and jokes.

Donald Duck pilots his ferry around the playground in a parody of Steamboat Willy. This playground has a nautical theme.

Daisy has gives gardening hints here which will come in handy when you work on your Estate. The theme is flowers.

Mickey's girlfriend Minnie Mouse is your host here and it has a musical theme.

The silent one, Pluto, roams the frozen playground here. It is always winter here and there is plenty of ice and snow.

Donald is here too - but maybe it is a dream? He wanders the playground, sleepwalking. The theme is night time and bedtime.

In each playground you will find four buildings - Headquarters, Pet Shop, Gag Shop, and Clothing Shop.

  • The Headquarters

This is where toons go to acquire and hand in their toontasks. There are 4 officers there to help you. When picking out toontasks, be sure to see what tasks each officer has to get the best task for you to do. Headquarters can also be found on each of the adjoining streets. Once you select a task, you are stuck with it until you complete it.

Each playground has a set of tasks you must complete before you move on to the next. These can not be skipped. Your only other options will be "Just for fun" tasks if you don't complete them.

1. Laff point missions - Do these the moment you see them. Laff means everything! 2. Gag training - Donald's Dock, Minnie's Melodyland and The Brrrgh have these tasks. This is how you learn to use a different gag track. 3. Jellybean Pouch - Earn a larger pouch to carry more jellybeans on yourself. This means less runs to your jellybean bank. 4. Toontask amount - Allow your toon to obtain more toontasks they can do at one time. 5. Gag Pouch - Increase the amount of gags you can carry. 6. Teleport Access - Get the ability to teleport to this playground from anywhere.

You can't avoid all tough tasks, but being a little more selective in the types of missions you take can make your life easier. Try to choose missions where you'll spend less time searching and more time getting what you need. Also avoid doing unnecessary missions in the Cog HQ (factory, mint) unless you know you can obtain help there easily.

  • The Gag Shop

This is where you stock up on all your gags. Two clerks are there to help you. Unfortunately it can get very busy in there at times. It may be best to go to another district or playground and find a less busy shop.

  • Clothing Shop

Do a toontask to earn a clothing ticket and you can purchase one item of clothing from the Clothing Shop in your playground. The early playgrounds have some decent clothes, but most of the good clothes are found in the cattlelog.

  • Trolley

Hop aboard the trolley to play the various trolley mini-games. This is the only way to earn jellybeans if you run out. The games become more difficult in each successive playground. Further details of the trolley games will be left in another article.

  • Pet Shop

This is where you can buy a doodle! The doodles are more expensive and have more varied traits in each successive playground. Save up for the 5K Dreamland doodle! It'll be worth it. You can also sell your fish here. Rare fish are worth more if you sell to the pet shop.

  • Fishing Pond

Come here to relax and fish. Not everyone likes fishing, but compared to other MMORGs this is the best one I've seen. It's not simply just clicking. You have to aim as well.

  • The Streets

This is a gate to a street from the playground. Each playground has adjoining streets. Above the gate is the name of the street. The smaller signs below indicate which playground the street will lead you to.

This is where all the action is. Stay on the sidewalks until you are ready because cogs roam the streets! Each street contains different cog types of different levels. The streets are lined with shops you'll need to visit to complete your toontasks. You can optionally get toontasks from the shop vendors as well. Occasionally a cog will walk into a shop and take it over! The shop will turn into a cog building. You must defeat the building to get the shop to return. If you liberate the shop, your toon's portrait will be displayed inside the shop.

HINT: If a shop you need for a task is taken over and you can't liberate it, hop to another district to find one not taken over.

You will also find a Headquarters and fishing ponds on each street.

Careful of this sign! It means a Cog Headquarters lies at the end of the street!