Trolley
The Trolley can be found at every Playground. Up to four toons can get on a single Trolley, which will send them to a randomly selected game. Trolley games award jellybeans, which are necessary for purchasing gags. The jellybeans you earn above your carrying capacity go directly to your Toon's bank (up to the bank’s capacity).
After every game, you have the opportunity to buy more gags (or throw away gags you do not want). Catching, Maze and Rings are more difficult in higher level PG.
Single or Multiple Toon Trolley Games
Cannon Game
All toons find themselves in cannons pointing towards a water tower. Your goal is to aim the cannon such that, when it fires, your toon will fly into the water tower's water. For most positions of the water tower, you can choose to hit the water in a large arc or attempt to hit the water with a more direct shot, skimming the water is as good as coming down from above. This is due to the parabolic nature of your flight.
Catching Game
The goal of this game is to catch the fruit falling from the sky while avoiding the anvils. Catching the fruit and not the anvils can be difficult, as the only difference between the two, at first, is how quickly the shadow expands (anvils fall faster).
In addition to the anvils, cogs patrol the field. The cogs move much faster in higher PG, but many more fruits drop as well, allowing for more more potential points.
Maze Game
The maze game is reminiscent of Pac-Man, and puts each toon in a maze filled with tokens and cogs. Collect as many tokens as possible while avoiding the cogs, which move much faster in higher PG.
Ring Game
This game takes place underwater, and has toons swimming through rings. Some rings move, increasing the difficult. Later Playgrounds have more ring movement than earlier Playgrounds.
When playing with other toons, each toon is assigned a color, and must swim through the ring of the same color.
To get a perfect game, you must make sure you are going to get through the current ring while observing the pattern of the next ring. Anticipating your next move is key. Once you determine the pattern of the next ring, and have gone through the current ring, head to approximately where the next ring will be when you get to it, not to where it is now.
The different motion patterns include: staying still, left-right, up-down, clockwise circle, counter-clockwise circle, figure-8 starting clockwise, figure-8 starting counter-clockwise, figure-8 on its side starting clockwise, figure-8 on its side starting counter-clockwise.
Tug-O-War
Tug-O-War pits toons against cogs, with each side attempting to pull the other into the center. Use the right and left arrow keys to pull on the rope, paying attention to the power meter. Your goal is to stay very close to the meter's red line, which will raise as time goes on.
One strategy is to use your ring finger on the right arrow and your pointer finger on the left arrow. When the game begins, start a left-right pattern at a leisurely pace. As the power meter's red line increases requiring you to pull harder, you may be able to quickly press both keys at the same time. Alternatively, switch to a two-hand method with middle fingers on each arrow key. Remember: hitting the arrows hard is counter-productive.
Multiple Toon Only Trolley Games
Match Minnie
In this ‘Simon’-like memory game, accuracy can be more important than speed.
The game is split into multiple rounds. During each round, Minnie will give a pattern to be remembered, with each rounding building off of the pattern given in the previous round. The final round will have eight steps to the pattern. Once the pattern is given, it is your task to repeat the pattern flawlessly.
If you always have problems remembering the sequence, before starting the game I suggest hitting the '.' first or just start labeling the directions before you react. For example, if Minnie starts with Left-Right, type ‘LR’ and then hit the left and right arrows. Do not hit enter to send your hint message. Then, if Minnie does Left-Right-Up-Down, type 'UD' after 'LR' then react with the sequence so far, L-R-U-D. If you follow your hint message, you cannot lose! Well, you will not fall down by missing a direction, but you may be slower than an opponent. You will, however, gain many more jellybeans now than before!
Race Game
When playing with secret friends, I suggest hitting '.' first to make a thought bubble telling others what number you want to pick. Change your number to allow someone else to use that number to hit a mystery space.
Tag Game
In the game of Tag, one toon will be "it" and appear as larger than the others. Those who are not "it" must avoid the "it" toon while collecting jellybeans on the field. The toon who is "it" may not collect any jellybeans, so must tag another toon in order to become normal sized.
It is considered polite for those who do not need any more jellybeans to be "it" or otherwise stand aside while those who need jellybeans go get them.
One strategy for this game is for the "it" toon to purposefully not chase any others, giving them a better chance to collect jellybeans.
Discussion community comments archived from Talk:Trolley
Pictures would be nice to make this page more complete.--UpInTheAir 00:26, 16 July 2008 (PDT)
- Got a Cannon Game image up. Not sure if it's the best illustration, but it's a start. --Thunderbird 13:18, 16 July 2008 (PDT)
Great start, thanks! I know a lot of these TT pages could use some rewording/more detail/images/reformatting, and I'm excited about getting these pages worked on. The TT side needs a lot of attention at the moment, and not being a TT player myself I'm happy that we have some dedicated and knowledgeable editors to help improve the quality of these pages. Thanks again. --UpInTheAir 15:25, 16 July 2008 (PDT)