You are viewing an old revision of this page, saved 2007-03-19 14:06 by Squiddy22. View current version · Revision history

Platoon Leader's Toontown Guide

(Originally written by Pinky, converted to Wiki by MatthewH12)

Starting Out On The Right Pad

No one does anything from a single motive. 
                       - Samuel Taylor Coleridge

When you are starting the game, you have to deal with something that is very important. What are your goals in the game? Do you plan on becoming the strongest? Do you want to be the weakest toon,with the strongest gags, or the toon that just wants to have a loony time? The list can go on and on. It's up to you to decide what you want to be your goal.

Making a new toon

On the 3-day trial, only the green box is available. So, click on it. You will be taken to a screen with Mickey and Minnie. If you want a boy toon, click on Mickey. If you want a girl toon, click on Minnie. You'll be taken to the next screen. You can customize your toons from here. Choose from 3 different head designs of 7 different animals: Dog, Cat, Duck, Rabbit, Mouse, Horse, Monkey and Bear. Once you're satisfied with the design, click on the button with the right-pointing arrow. You'll now get to choose the color of your toon. You can choose to color the head, body and legs differently, or choose one uniform color for the whole toon. Make the selection by clicking on the "Parts" button. The choice is yours. When you're done, click on the button with the right-pointing arrow again. Finally, You'll get to clothe your toon. Pick the color and pattern desired for your toon's shirt and pants, and click on the right-pointing arrow button. Now you'll get to name your toon. You could create a name using the name chooser, but if you're feeling adventurous, you can click on "Type a name" and enter a name. If you're feeling lazy instead, however, click on "Random" to have the game generate a name for you. If you're using the name choose, click on the checkmark to end the toon building process. If you're using the Type-a-name option, click on Submit. Once you do that, one of two things will happen: You'll be told that toon council will approve your name in 24 hours, or your name will be rejected immediately. If it gets rejected, you could either try pushing the name in by retyping the name and clicking Submit until it gets approved, or you could use a different name. For more information on making a toon, visit Make-A-Toon

Why was my name rejected?

Well, there could be many reasons for this. Disney has a list of rejectable name reasons right here.

Shortcuts

F1
Display coordinates and client version
F6
Display latency (lag) information. (No longer works?)
F7
Open your Friends List.
F8
Open your Schticker Book.
F9
Take a screenshot. The resulting file will be in your Toontown folder.
'End'
See your current tasks. Scroll over the tasks with your mouse to see the reward for each task.
'Home'
See your current gags.
'Page Up'
Look up.
'Page Down'
Look down.
'Tab'
Change the camera view.

Exploring Toontown

Moving Around

Get used to reversing while turning away from vendors—turning alone may cause another interaction with the vendor. You can be pushed by other toons (even into street battles or buildings) unless you have your schticker book open or are in a 'safe' playground location, like in the lake at Donald's Docks or in the middle at Minnie's Melodyland or Donald's Dreamland. Be aware that you will go from schticker book to sleeping after only a few minutes if you do nothing.

Noobie Combat

  • Stay in Toontown Central!
Your Noobie Toon won't be able to handle the Cogs in other areas of the game until you have advanced a bit. Going to other areas of the game, such as Donald's Dock, will only slow down your Toon's development. Stick around the streets off Central and fight the lowest-level Cogs that will count towards your ToonTasks. Wandering to the other areas early on will do you no good, and only make it tough for you to find your way back to Central since you won't have Teleport access to Central yet. I constantly see noobies running around in Dreamland or The Brrrgh with less than 20 Laff points. Higher-Level Toons can't help them much
  • Complete your ToonTasks!
Your Toon needs two things as quickly as possible: Laff points, and Toon-up. Extra Laff mostly comes from completing "laff boost" tasks, and Toon-up is earned by completing "gag training"/"frame" tasks (assuming that you chose Toon-up as your first gag to train). With Toon-up, you can be a real benefit to a group, making the assault of buildings possible.
  • Throw, Throw, Throw!
You start with two Gag Tracks, Throw and Squirt. But, which one do you use, and develop, first? Read the title of this section. Read my lips. Read this: Throw, Throw, Throw! "Howcom and for why, Kid Bugs?" you may ask. "Squirt is High Accuracy, it hits more than Throw, why should I develop Throw first?" Because, my tasty day-old pudding, you want to be able to make the dreaded: One-Hit Kill! A developed Level 1 Throw Gag will kill a Level 1 Cog with one hit, but your Squirt Gags will not One-Hit Kill at the same level as the Gag until Level 6. As you fight higher level Cogs, it will become more important to be able to dispatch the vile machines quickly. Throw is your fast track to becoming the scourge of Cog-kind! "What about Squirt", you continue to ask? Persistent, aren't you? Well, build Squirt when you can't build Throw. Sometimes you will encounter a Level 1 Cog and have no Level 1 Throw Gags. Fine, Squirt the rotter. Just remember, Throw is your Bread and Butter Gag, it is what will keep you alive through your noobyhood, it is the most important Gag for a Solo Toon until you get Lure.
  • Know where to look for stuff!
Inevitably, you will get Tasks to defeat a certain number of Cogs of a certain type. If you want to finish Tasks like that in a reasonable amount of time, know where to look! Elsewhere in this Doc are lists of Cogs types, and the levels that Cogs of that type can be. There is also a list of the Streets, with the type and level of Cogs that can occur on those streets. For example, if you have a Task to defeat Back Stabbers, you can look in this Doc and see that Back Stabbers are Lawbots, and that they are level 5 to 9. Streets that can have Lawbots at level 5 to 9 are Lighthouse Lane, Maple Street, Walrus Way, Sleet Street and Lullaby Lane. Knowing this, you don't need to waste time looking for Back Stabbers on Elm Street.
  • Kill Cogs in the Right Order!
This can get a bit complicated, but it can be very important if you want to develop your Toon quickly and safely. When you have a group of Cogs in front of you, the highest level Cog will determine the level of Gag that will give experience. If you have a Level 1 Cog and a Level 3 Cog in the fight, Gags up to level 3 will give experience. That means that you can kill the Level 1 Cog with up to a Level 3 Gag, and get experience for it, as long as the Level 3 Cog is there. So, in this example, you should kill the Level 1 Cog FIRST, then kill the Level 3 Cog. Besides giving better experience, your noobie Toon probably can not kill a Level 3 Cog in one hit anyway, but you probably CAN kill the Level 1 Cog in one hit. That means that you will only have one attack against your Toon, instead of two. When playing with a group, this is even more important. You might not have any Level 5 Gags, for instance, but your friends might. Killing the highest level Cog first may prevent your friends from getting the best experience from the fight. If you mess up too much, they might not want you to come into buildings with them :).
  • The Prime Directive:
When in a group of higher-level Toons, don't use Sound unless others in your group pick sound first.
  • Strange item, probably meaningless:
Having just advanced Throw to level 3 and Squirt to level 2, and getting the Sound Track (all at once!), I re-Gagged, and got rid of all of my level 1 Squirt Gags. So, what was the task that came next? Yup, "Deliver a Squirting Flower". Coincidence? Fate? Bad Luck? Or was it something more sinister, a part of the design within the game to give you the most annoying delivery tasks possible, in order to break your Toon Spirit? You decide....

Settings

You can change your Toontown settings on the first page of your schticker book.
  • Turn music on or off
  • Turn sound effects on or off
  • Turn friend requests on or off. Every time you enter Toontown, it will be on.
  • Set your video resolution [800x600, 1024x768, etc.]
  • Set your SpeedChat color

Shortcuts and Districts

When you do not have teleport ability for the playground of your destination, travel to the second street, then open your schticker book and select 'Return to Playground'. This will 'return' you to the next playground rather than the one you came from, even if you have not yet been there. All districts are the same, and you may change districts at any time. The only thing that does not 'come with you' is the amount of building floors you have completed. Those are counted separately for each district. If the vendor you desire to visit is now a cog building, you may find that it is not a cog building on another district. Try changing districts.

Changing districts brings you to the last playground you visited. If you teleport to someone to help with a building near another playground, when you change districts you will go to the last playground you were in, not the playground near the street you were on.

Battles

The toons always get first strike. Only four toons can be in any battle or building at one time, and only four cogs can be involved in the battle at the same time, but more may arrive as reinforcements. You may 'escape' from a building once a level is clear by teleporting to a friend or clicking 'Return to Playground' in the schticker book. You may not teleport to any friend who is inside a building.

'SOS' allows you to call for a particular friend to assist in a street battle. The friend receives a message indicating your need for assistance. Calling for help from the toons around you (with the Toontalker) may prove to be more effective.


Oddities

Developers in Action

Obviously developers play the game too, which may explain some reports of toons being seen with ALL gag tracks. I have personally seen a Laff 91 toon with only 5 tracks.

Developers actually spend little time playing Toontown (Open). They are working on the game rather than playing it.

Traps Appear Before Thrown

When another toon is luring in the same round, Traps level 1 (banana), level 3 (marbles) and 6 (TNT) sometimes appear on the ground in buildings before they are thrown. In (almost) all cases, this means that the lure(s) will be successful.

No Lure Bonus

You do not get a lure bonus on the reinforcement cogs in buildings (ones that come from the elevator) unless they are the last cog standing.

Edits Credits (Thank you all very much!)

[Snifflesmirk] Updated to reflect changes made to game (e.g. extra racing tracks...) and some typos.

[Jezabel] Changed 'server' to 'district' and other minor adjustments (mainly language).

[Corny Dizzenberry] Added comment 'You may NOT TP to any friend inside a Cog building'.

[Gnurk] Updated Area-of-Effect information and Drop/Trap relationship.

[Prof Peppy] Added many Shortcuts.

[-rcv-] Pulled from a thread that 4 maxed foghorns can kill 4 level 14 cogs - not yet in game.

[Spunky] Updated information on gag points earned when fighting more than one cog.

[Sir Spiffy] Emotion list pulled from his message.

[Pudgey] Points per star list pulled from his message.

[Deputy Salty] Pits and pieces tweaked.

(Originally written by Pinky, converted to Wiki by MatthewH12)

(updated by RAMChYLD)


(Thanks to the Toontown Player's Guide for one of the pictures!)

Discussion community comments archived from Talk:Getting Started Guide

Credits

Why are people listing themselves in the credits? This information is almost all available in the history tab (or should be). On the VMK side, we've been moving away from placing credits on the article and moving towards credits for non-editors on the discussion page. --Prisoner 04:59, 31 August 2007 (CDT)

Agreed and moved (see below)

Credits

(note some items may have been changed as the article evolved. No regard had to whether these are non-editors or not)
  • [Jezabel] Changed 'server' to 'district' and other minor adjustments (mainly language).
  • [Corny Dizzenberry] Added comment 'You may NOT TP to any friend inside a Cog building'.
  • [Gnurk] Updated Area-of-Effect information and Drop/Trap relationship.
  • [Prof Peppy] Added many Shortcuts.
  • [Spunky] Updated information on gag points earned when fighting more than one cog.
  • [Sir Spiffy] Emotion list pulled from his message.
  • (Originally written by Pinky)
  • (Thanks to the Toontown Player's Guide for one of the pictures!)
Pudgey 03:12, 24 June 2008 (PDT)

Rewrite?

This article has been butchered from its original intent of the TTC post - a comprehensive overview and guide for new players on TT. Many bits of the original article have found their way into other sections, and what is left does little to illuminate a new user.

I will have a go at rewriting an overview (working in my User pages), but maybe this page needs to be temporarily taken off the main TT index page? Pudgey 05:51, 26 May 2008 (PDT)

Given the complete lack of feedback one way or the other I asked on IRC and had some agreement that this needed to be rewritten. Hence I have put in the major rewrite - feel free to edit it as you wish. Pudgey 13:42, 24 January 2009 (PST)

F6 for pinging

This does not appear to work anymore in the game. Anyone else able to get it to work? --Thunderbird 13:21, 16 July 2008 (PDT)

Referenced by 1 page pages that link to “Getting Started Guide” — its place in the wiki