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Magic Pins are probably the most popular pins on VMK. Here is a list of the pins and how to acquire them.

Transformation Pins

ItemColorCostPhotoLocationNotes
Autopia Racing Blue Magic PinX/QCannot be sold

non-tradeable


Magic Pin
Autopia Racing Blue Magic Pin|Autopia Road Trip Around VMK (Easy) In-Game Quest
  • 4 May 2007 to 21 May 2008

Lights, Camera, Engines! (Beginner) In-Game Quest
  • 4 April 2006 to 4 May 2007
Magic Word: Drive!

Effect: Character drives a small car and also allows them onto Autopia Racetracks (as long as the character is also wearing an Autopia Drivers' License pin.)

To acquire: Prize for Autopia Road Trip Around VMK in-game quest, Easy.


Released: 4 April 2006

Retired with the closing of VMK: 21 May 2008
Autopia Racing Pink Magic PinX/QCannot be sold

non-tradeable


Magic Pin
Autopia Racing Pink Magic Pin|Autopia Road Trip Around VMK (Medium) In-Game Quest
  • 4 May 2007 to 21 May 2008

Lights, Camera, Engines! (Novice) In-Game Quest
  • 4 April 2006 to 4 May 2007
Magic Word: Drive!

Effect: Character drives a small car and also allows them onto Autopia Racetracks (as long as the character is also wearing an Autopia Drivers' License pin.)

To acquire: Complete the Autopia Road Trip Around VMK in-game quest, Medium


Released: 4 April 2006

Retired with the closing of VMK: 21 May 2008
Autopia Offroad Yellow Magic PinX/QCannot be sold

non-tradeable


Magic Pin
Autopia Offroad Yellow Magic Pin|Autopia Road Trip Around VMK (Medium-Difficult) In-Game Quest
  • 4 May 2007 to 21 May 2008

Lights, Camera, Engines! (Intermediate) In-Game Quest
  • 4 April 2006 to 4 May 2007
Magic Word: Drive!

Effect: Character drives a small car and also allows them onto Autopia Racetracks (as long as the character is also wearing an Autopia Drivers' License pin.)

To acquire: Complete the Autopia Road Trip Around VMK in-game quest, Medium-Difficult


Released: 4 April 2006

Retired with the closing of VMK: 21 May 2008
Autopia Racing Green Magic PinX/Q
Cannot be sold

non-tradeable


Magic Pin
Autopia Racing Green Magic PinAutopia Road Trip Around VMK (Difficult) In-Game Quest
  • 4 May 2007 to 21 May 2008

Lights, Camera, Engines! (Expert) In-Game Quest
  • 4 April 2006 to 4 May 2007
Magic Word: Drive!

Effect: Character drives a small car and also allows them onto Autopia Racetracks (as long as the character is also wearing an Autopia Drivers' License pin.)

To acquire: Complete the Autopia Road Trip Around VMK in-game quest, Difficult


Released: 4 April 2006

Retired with the closing of VMK: 21 May 2008
Autopia Offroad Blue Magic PinUnreleased Item

Magic Pin
Autopia Offroad Blue Magic PinNot yet availableMagic Word: Drive!

Effect: Character drives a small car and also allows them onto Autopia Racetracks (as long as the character is also wearing an Autopia Drivers' License pin.)

To acquire: Not yet available
Autopia Offroad Pink Magic PinUnreleased Item

Magic Pin
Autopia Offroad Pink Magic PinNot yet availableMagic Word: Drive!

Effect: Character drives a small car and also allows them onto Autopia Racetracks (as long as the character is also wearing an Autopia Drivers' License pin.)

To acquire: Not yet available
Autopia Racing Yellow Magic PinUnreleased Item

Magic Pin
Autopia Racing Yellow Magic PinNot yet availableMagic Word: Drive!

Effect: Character drives a small car and also allows them onto Autopia Racetracks (as long as the character is also wearing an Autopia Drivers' License pin.)

To acquire: Not yet available
Autopia Offroad Green Magic PinUnreleased Item

Magic Pin
Image Not AvailableNot yet availableMagic Word: Drive!

Effect: Character drives a small car and also allows them onto Autopia Racetracks (as long as the character is also wearing an Autopia Drivers' License pin.)

To acquire: Not yet available
  1. REDIRECT Buried In Treasure
  1. REDIRECT Cursed Storm
  1. REDIRECT Dancing Inferno magic
  1. REDIRECT Dancing Inferno Magic Single Use
Deep Sea Diving Blue Magic PinX/QCannot be sold

non-tradeable


Magic Pin
Deep Sea Diving Blue Magic PinShips & Shipwrecks II In-Game Quest
  • 4 May 2007 to 21 May 2008

Ships and Shipwrecks In-Game Quest
  • 4 April 2006 to 4 May 2007
Magic Word: Dive!

Effect: Puts Deep Sea Diving Suit on character allowing them to access the underwater areas of Tomorrowland.

To acquire: Complete the Ships & Shipwrecks II in-game quest


Released: 4 April 2006

Retired with the closing of VMK: 21 May 2008
Fireworks magicX/Q
Cannot be sold


Magic Pin
Fireworks magicCastle Fireworks Mini-Game
  • 23 May 2005 to 8 January 2007

VMK's Hunt for Captain Blackheart's Treasure!
  • 29 March 2008 to 1 April 2008

Magic Word: Rocket!

Effect: Causes fireworks to shoot over the characters head.

To acquire: Have at least 240,000 points in Fireworks game, and come in 2nd place or lower for the first pin. For additional pins you need to do this 10 times or from VMK's Hunt for Captain Blackheart's Treasure!


Released: 23 May 2005

Retired: 8 January 2007

Re-released: 29 March 2008

Retired: 1 April 2008
Flying CarpetUnreleased Item
Magic Pin
Flying CarpetNot yet availableMagic Word: Whoosh!

Effect: Character floats on a flying carpet.

To acquire: Not yet released to the public.
Inner-Space Suit Blue Magic PinX/Q
Cannot be sold

non-tradeable


Magic Pin
Inner-Space Suit Blue Magic PinAdventure through Inner-Space Quest II In-Game Quest
  • 4 May 2007 to 21 May 2008

Adventure Through Innerspace In-Game Quest
  • 4 April 2006 to 4 May 2007
Magic Word: Space!

Effect: Puts spacesuit on character allowing access to the Inner-Space Shop.

To acquire: Finish the "Adventure through Inner-Space Quest II" in-game quest.


Released: 4 April 2006

Retired with the closing of VMK: 21 May 2008
Inner-Space Suit Red Magic PinX/Q
Sells for D500

non-tradeable


Magic Pin
Inner-Space Suit Red Magic PinIn-Park Tomorrowland QuestMagic Word: Space!

Effect: Puts spacesuit on the character allowing access to the Inner-Space Shop.

To acquire: Reward for the In-Park Tomorrowland Quest


As of 21 May 2007, this pin is no longer tradeable.


Released: 4 May 2007

Retired: 1 October 2007
Inner-Space Suit Pink Magic PinMagic PinInner-Space Suit Pink Magic Pin.JPGNot yet availableMagic Word: Space!

Effect: Puts spacesuit on character allowing access to the Inner-Space Shop.

To acquire: Not yet available
Inner-Space Suit Green Magic PinX/Q
Sells for D10

Magic Pin
Inner-Space Suit Green Magic PinReward for pulling the sword out in the
Fantasyland Courtyard using the
Sword in The Stone Single Use Pin
|Magic Word: Space!

Effect: Puts spacesuit on character allowing access to the Inner-Space Shop.

To acquire: Awarded to players who successfully pulled the sword form the stone.


Released: 22 April 2008

Retired: 23 April 2008
  1. REDIRECT Invisibility magic
Pirate CostumeX/Q
Magic Pin
Cannot be sold
Pirate Costume
Secret Code (Kellogg's Promotion)
  • 1 September 2005 to 1 October 2006
Magic Word: YohoYoho!

Effect: Character transtorms into a pirate.

To acquire: Enter a special code from the Kellogg's cereal promotion.

Released: 1 September 2005

Retired: 1 October 2006

This pin is tradeable as of 20 July 2007
Snowman Magic X/D5000
Sells for D1000


Magic Pin
Snowman MagicEmporium
  • 1 December 2005 to 1 January 2006
  • 13 December 2006 to 1 January 2007
  • 12 January 2008 to 23 January 2008

"it's a small world" Imports
  • 4 December 2007 to 1 January 2008

Main Street Magic Shop
  • 23 January 2008 to 1 March 2008
Magic Word: Frosty!

Effect: Transforms character into a stationary snowman.

To acquire: Sold in stores.

Released: 1 December 2005

Retired: 1 January 2006

Re-released: 13 December 2006

Retired: 1 January 2007

Re-released: 4 December 2007

Retired: 1 January 2008

Re-released: 12 January 2008

Retired: 1 March 2008
Snowman Magic Single Use X/D100
Sells for D20

non-tradeable


Magic Pin
Snowman Magic Pin Single UseEmporium
  • Accidental release on 13 December 2006
  • 14 December 2006 to 1 January 2007
  • 12 January 2008 to 23 January 2008

"it's a small world" Imports
  • 4 December 2007 to 1 January 2008

Main Street Magic Shop
  • 23 January 2008 to 1 March 2008
Magic Word: Frosty!

Effect: Transforms character into a stationary snowman.

To acquire: Sold in stores.

Released: 13 December 2006

Retired: 13 December 2006

Re-released: 14 December 2006

Retired: 1 January 2007

Re-released: 4 December 2007

Retired: 1 January 2008

Re-released: 12 January 2008

Retired: 1 March 2008
  1. REDIRECT Teleportation magic
Turn Into Bat Magic X/D10000

Magic Pin
Sells for D2000
Turn Into Bat MagicEmporium
Main Street Magic Shop (23 January 2008)
Magic Word: Dracula!

Effect: Transforms character into a flying bat.

To acquire: Sold in stores.

Released: 24-26 February 2006

Retired: 27 February 2006

Re-released: 2 October 2006

Retired: 1 November 2006

Re-released: 5 October 2007

Retired: 1 November 2007

Re-released: 12 January 2008

Retired: 1 March 2008

On 6 February 2008, this pin was moved to the Pins tab of the Main Street Magic Shop.
Turn Into Bat Magic Single Use S/D200

X/Q
Sells for D40

Magic Pin

non-tradeable
Turn Into Bat Magic Single UseEmporium (prior to 23 January 2008)

Main Street Magic Shop (23 January 2008)

Happy Halloween from Lily Quest (October 2007)

VMK Mystery Maze (26 October 2007)
Magic Word: Dracula!

Effect: Transforms character into a flying bat.

To acquire: Sold in stores.

Released: 2 October 2006

Retired: 1 November 2006

Re-released: 5 October 2007

Retired: 1 November 2007

Re-released: 12 January 2008

On 6 February 2008, this pin was moved to the Pins tab of the Main Street Magic Shop.

On 1 March 2008, this pin was moved to the Specials tab of the Main Street Magic Shop.
Turn Into Coral Magic PinX/Q

Magic Pin
Cannot be sold

non-tradeable
Turn Into Coral Magic PinReward for pulling the sword out in the
Fantasyland Courtyard using the
Sword in The Stone Single Use Pin
Magic Word: Ahoy!

Effect: Transforms character into coral, similar to actors in Pirates of the Caribbean 2



Released: 1 March 2008

Retired: 12 April 2008

This item was tradeable from 5 April 2008 to 7 April 2008.
Turn Into Coral Magic Pin Single Use Q
Cannot be sold

non-tradeable


Magic Pin
Turn Into Coral Magic Pin Single UsePirates of the Caribbean bonus prize]]Magic Word: Ahoy!

Effect: Transforms character into coral, similar to characters in Pirates of the Caribbean 2



Released: 2 October 2006

Rewards Pins

ItemColorCostPhotoLocationNotes
Sword in The Stone Single Use Pin Q

Magic Pin
Sells for D50


non-tradeable
Sword in The Stone Single Use PinGiven out randomly when riding one of the Fantasyland Dark RidesMagic Word: Draw!

Effect: Allows character to attempt to pull the sword from the stone in the Fantasyland Courtyard. Successful attempts yield prizes.

To acquire: Ride a Fantasyland Dark Ride. Pins are awarded randomly.
  1. REDIRECT Treasure Detector Magic
  1. REDIRECT Treasure Detector Magic Single Use
Bronze Treasure Key Single Use Q

Magic Pin
Cannot be sold


non-tradeable
Bronze Treasure Key Single UsePirates of the CaribbeanMagic Word: YoHoBronze!

Effect: Allows character to open treasure chests in the Pirate Treasure Room

To acquire: Prize from winning 3 times on the Pirates of the Caribbean Mini-game
Released: 2 October 2006

Retired with the closing of VMK: 21 May 2008
Silver Treasure Key Single Use Q

non-tradeable

Magic Pin
Cannot be sold
Silver Treasure Key Single UsePirates of the CaribbeanMagic Word: YoHoSilver!

Effect: Allows character to open treasure chests in the Pirate Treasure Room

To acquire: Prize from winning 3 times on the Pirates of the Caribbean Mini-game
Released: 2 October 2006

Retired with the closing of VMK: 21 May 2008
Gold Treasure Key Single Use Q

non-tradeable

Magic Pin
Cannot be sold
Gold Treasure Key Single UsePirates of the CaribbeanMagic Word: YoHoGold!

Effect: Allows character to open treasure chests in the Pirate Treasure Room

To acquire: Prize from winning 3 times on the Pirates of the Caribbean Mini-game
Released: 2 October 2006

Retired with the closing of VMK: 21 May 2008

More Information

Discussion community comments archived from Talk:Magic Pins

Credits

Thanks to Jezibabe, the_phoenix, and wombat of VMKF for providing some of the magic pins recharge and lasting time information.

Discussion

I snapped a picture of the single use snowman magic last night, like a smart person. I'll upload it once I get home from class today. Really odd pin, it wasn't even out for 10 minutes. --Schmoofy 09:42, 14 December 2006 (CST)

Should we create a seperate page for each of the magic pins and then crate the tables on this page? I say yes. --Schmoofy 09:47, 25 January 2007 (CST)

Just like the costume pages my goal is to create a separate page for each magic pin that will include not only the pin template that can be used anywhere else but the photos of the magic in action, etc. --SpinMarty 11:09, 25 January 2007 (CST)

I have started to work on these and have added the finished ones to the page.--Alexthedragon 18:55, 31 January 2007 (CST)

Just a suggestion, but I think it would look better and be more consistent if the images of the magic pin in use were not included in the templates and just within the "Magic Pins" pages like how the costumes are done.

--UpInTheAir 00:24, 1 February 2007 (CST)

Good idea. I will remove those images. --Alexthedragon 14:53, 1 February 2007 (CST)

Two Types of Recharge Times

I was wondering why when I was seeing if the magic recharge time was the same as it is here. So, I did the magic, but pushed stop, and looked at the recharge time. I noticed if you push stop before your magic is done, it takes longer time to recharge. So should we add another table on the second recharge time? --CL_Haveamagicalday

Single Use Magic Pics

Some single use magic pics, have the image of when it expires, but we know, that it's not always the same, and it's not the pic you see in your inventory, because it's outside of it. So shouldn't we remove it? --Haveamagicalday (Talk | Contributions) 19:10, 17 January 2008 (CST)

Referenced by 60 pages pages that link to “Magic Pins” — its place in the wiki