Getting Started Guide
PLATOON LEADER’S TOONTOWN GUIDE
(Originally written by Pinky, converted to Wiki by MatthewH12)
Starting Out On The Right Pad
No one does anything from a single motive.
- Samuel Taylor Coleridge
When you are starting the game, you have to deal with something that is very important. What are your goals in the game? Do you plan on becoming the strongest? Do you want to be the weakest toon,with the strongest gags, or the toon that just wants to have a loony time? The list can go on and on. It's up to you to decide what you want to be your goal.
Making a new toon
On the 3-day trial, only the green box is avaliable. So, click on it. You will be taken to a screen with Mickey and Minnie. If you want a boy toon, click on Mickey. If you want a girl toon, click on Minnie. You'll be taken to the next screen. You can customize your toons from here. Choose from 3 different head designs of 7 different animals: Dog, Cat, Duck, Rabbit, Mouse, Horse, Monkey and Bear. Once you're satisfied with the design, click on the button with the right-pointing arrow. You'll now get to choose the color of your toon. You can choose to color the head, body and legs differently, or choose one uniform color for the whole toon. Make the selection by clicking on the "Parts" button. The choice is yours. When you're done, click on the button with the right-pointing arrow again. Finally, You'll get to clothe your toon. Pick the colour and pattern desired for your toon's shirt and pants, and click on the right-pointing arrow button. Now you'll get to name your toon. You could create a name using the name chooser, but if you're feeling adventurous, you can click on "Type a name" and enter a name. If you're feeling lazy instead, however, click on "Random" to have the game generate a name for you. If you're using the name choose, click on the checkmark to end the toon building process. If you're using the Type-a-name option, click on Submit. Once you do that, one of two things will happen: You'll be told that toon council will approve your name in 24 hours, or your name will be rejected immediately. If it gets rejected, you could either try pushing the name in by retyping the name and clicking Submit until it gets approved, or you could use a different name.Why was my name rejected?
Well, there could be many reasons for this. Disney has a list of rejectable name reasons right here.The start of a story: The toontorial
Well, from here on, you'll be doing the toontorial. The toontorial is where you learn the basics of the game. No instructions will be provided because the toontorial is a crash course of its own, so I'll leave you to the toontorial now. Good luck, and have fun in Toontown!Why does having goals in the game matter?
Goals that you set for yourself are important, they give you something to aim for. In real life, in jobs, you are given goals. The online gaming world is no different. If you set these goals right, you can achieve what ever you want. Step by step and inch by inch, you can achive your goals. Also, with goals your game can stay on track, allowing you to have more fun time, doing what you want and being able to say "Sorry, I'm working on a task!" instead of running aimlessly in the game.But aren't ToonTask's goals?
Yes and no. They are goals, but they are goals presented to you by the game. You should also make your own goal that doesn't tie in to any reward in the game. Maybe you want to defeat the Sellbot VP 20 times. In that case, make that a goal! You can't get that as a ToonTask.However, shall you complete these tasks, you will recieve an in-game reward.
After Flippy
After you meet Flippy, walk into the arch, wait a bit, and see ToonTown Central!It's amazing, isn't it? As a newbie (a player who is brand new to the game and sometimes is inexperienced in the game) you are a significant player in ToonTown—never think that you are not important! Complete the tasks presented to you, and work your way to the next area of ToonTown—Donald's Dock.
While in ToonTown Central, you are supposed to sharpen your toon senses, and see what works on cogs!
- Does my level one gag beat a level 3 cog in one hit?
- Should I rely on teamwork more?
- Am I strong enough to go onto the next area?
If you feel you are fairly able to take on one or two level three cogs at once, then you are more then ready to fight cogs! However, you may still have something to work on. If you feel that you are not ready to move onto the next area, then don't. Continue beating up cogs and getting experience and gags. It's possible for you to have low laff and have high level gags. Being patient never hurts!
Communications
Using Chat
You have two ways to communicate with other players in Toontown: SpeedChat and Secret Friends Chat. For the protection of all children, you are NOT allowed to chat openly with all players.Secret Friends Chat
The blue button in the upper-left of the screen is for Secret Friends Chat. It allows you to communicate openly with your Secret Friends. (There is still filtering on certain words). A Secret Friend is a player with whom you've previously shared a "secret code" outside the game, for example a real-life friend who also plays Toontown. Here's how it works:Normally, anything that you say using the blue button will be seen by other Toons as incomprehensible animal noises (like "woof woof", or "eepy eepy eek"). Also, anything that another player says using the blue button will be seen by you as animal noises. But your Secret Friend(s) will see your text clearly, and you will see theirs clearly.
Becoming Secret Friends
To become Secret Friends with another player:- Open your Friends List window.
- Click the "Secrets" button, located in the upper-right of the Friends List window.
- At this point, you can either generate a secret that you can give to someone else, or enter a secret that someone else has previously given you. To generate a code, click the "Get a Secret" button. It will generate and display a secret code that will look something like "uev 9gc". Be aware that is a unique code -- whomever enters it will become Secret Friends with your toon. It will expire within two days of being generated, and it can only be used once.
- Depending on your security settings, you may be asked at this point to enter your Parent Password.
- Communicate your secret code to the other player, usually outside the game. If the other player is a real-life friend, obviously you can pass the code by telephone, email, etc. If the other player is a member at the Toontown Central website, you could post the code in the "Secret Swapping" forum, or send it to them in a Private Message (PM). One way to pass the code inside the game is via a 3rd player who is already Secret Friends with both of you.
- Once the other player enters the code, he/she will be added to your Friends List (if not already there) as a Secret Friend.
Once you’ve made a Secret Friend, you can speak ‘openly’ to those players. If the other toon is near, you need only to start typing to send a message. You can click on another toon’s message to bring up their image. Select the chat bubble on their image to return a message. Those who are not a secret friend to you will only see animal sounds (‘mew meow’, etc). Be careful of the length of your message, cause once it fills the chat bubble it will send the message. There is a filter in place, so if you use bad words (and even some that may not seem bad to you) the other toons will not see or hear your message. If you type a '.' at the beginning of your message, your message will appear in a thought bubble and stay there, generally, until you say something else, get tooned up or fall asleep. This method is often used to pass a secret between friends so the message doesn't have to be repeated.
Speedchat
SpeedChat is a list of pre-set phrases that you can use to communicate with anyone. To use SpeedChat, click the green button in the upper-left of the screen, then choose a SpeedChat phrase from the drop-down menu. Toontown provides dozens of useful and fun phrases, and you can purchase additional phrases from your Cattlelog.Vocalizations
Every toon animal has 4 distinct vocalizations - 3 of which you can hear in the toontalker.- Any generic (unemphasized) statement
- ‘?’ by itself or somewhere in your question
- ‘!’ by itself or somewhere in your statement. '!' overrides '?'.
- ‘Ooo’ by itself or somewhere in your statement. ‘Ooo’ overrides ‘!’ and ‘?’.
Emotions
Toons show emotions (actions) when using some toontalker phrases.- Wave Hello with:
- HELLO
- Hi!
- Hello!
- Hi There!
- Hey!
- Howdy!
- Hi everybody!
- Wave Goodbye with:
- GOODBYE
- Bye!
- Later!
- See ya!
- Jump With Joy with
- HAPPY
- :-)
- Yay!
- Horray!
- Woo hoo
- Whoopee!
- Yippee!
- Yee hah!
- Sad Face with:
- SAD
- :-(
- Oh no!
- Uh oh!
- Shrug with:
- SORRY
- I can't understand you.
- Mean face with:
- STINKY
- Hey!
- Please go away!
- Stop that!
- That wasn't nice!
- You stink!
- Nod "yes" with:
- Yes
- Shake head "no" with:
- No
Common Abbreviations
ToonTown Related- TT
- ToonTown
- TTC
- Toontown Central
- DD
- Donald’s Docks
- DG
- Daisy’s Gardens
- MM
- Minnie’s Melodyland
- TB
- The Brrrghs
- DDL
- Dreamland
- DL
- Dreamland (commonly-used abberated form)
- GSW
- Goofy's Speedway
- SHQ
- Sellbot HQ
- CHQ
- Cashbot HQ
- VP
- Vice President (Sellbot HQ Boss)
- CFO
- Chief Financial Officer (Cashbot HQ Boss)
- CJ
- Chief Justice (Lawbot HQ Boss)
- PG
- Playground
- TP
- Teleport
- HQ
- Headquarters (Where you get tasks in a PG)
- JB
- Jellybean
- AFK
- Away from Keyboard
- LOL
- Laughing Out Loud
- BRB
- Be Right Back
- BRT
- Be Right There
- ATM
- At The Moment
- OMW
- On My Way
- HO
- Hold On
- GL
- Good Luck
Shortcuts
- F1
- Display coordinates and client version
- F6
- Display latency (lag) information. (No longer works?)
- F7
- Open your Friends List.
- F8
- Open your Schticker Book.
- F9
- Take a screenshot. The resulting file will be in your Toontown folder.
- 'End'
- See your current tasks. Scroll over the tasks with your mouse to see the reward for each task.
- 'Home'
- See your current gags.
- 'Page Up'
- Look up.
- 'Page Down'
- Look down.
- 'Tab'
- Change the camera view.
Exploring Toontown
Moving Around
Get used to reversing while turning away from vendors—turning alone may cause another interaction with the vendor. You can be pushed by other toons (even into street battles or buildings) unless you have your schticker book open or are in a 'safe' playground location, like in the lake at Donald's Docks or in the middle at Minnie's Melodyland or Donald's Dreamland. Be aware that you will go from schticker book to sleeping after only a few minutes if you do nothing.Noobie Combat
- Stay in Toontown Central!
- Complete your ToonTasks!
- Throw, Throw, Throw!
- Know where to look for stuff!
- Kill Cogs in the Right Order!
- The Prime Directive:
- Strange item, probably meaningless:
Settings
You can change your Toontown settings on the first page of your schticker book.- Turn music on or off
- Turn sound effects on or off
- Turn friend requests on or off. Every time you enter Toontown, it will be on.
- Set your video resolution [800x600, 1024x768, etc.]
- Set your SpeedChat color
Shortcuts and Districts
When you do not have teleport ability for the playground of your destination, travel to the second street, then open your schticker book and select 'Return to Playground'. This will 'return' you to the next playground rather than the one you came from, even if you have not yet been there. All districts are the same, and you may change districts at any time. The only thing that does not 'come with you' is the amount of building floors you have completed. Those are counted separately for each district. If the vendor you desire to visit is now a cog building, you may find that it is not a cog building on another district. Try changing districts.Changing districts brings you to the last playground you visited. If you teleport to someone to help with a building near another playground, when you change districts you will go to the last playground you were in, not the playground near the street you were on.
Estates
In your schticker book, on the map page, you may press the button to “Go Home�?. Each of your six character slots has a house on this estate. The color of the houses correspond to the background color behind the toon’s head on the toon selection screen. You may swim, fish, collect ice cream cones and invite other toons to your estate. In your house is a bank that stores all of your extra jellybeans. You may add to or pull from the bank, which has a initial maximum capacity of 1000 jellybeans. While playing games, the overflow of jellybeans past your carrying capacity automatically goes to the bank. In your house is a closet that automatically stores your older clothes after you earn/purchase additional clothing. While in your house, other toons may try on the clothes in your closet.Battles
The toons always get first strike. Only four toons can be in any battle or building at one time, and only four cogs can be involved in the battle at the same time, but more may arrive as reinforcements. You may 'escape' from a building once a level is clear by teleporting to a friend or clicking 'Return to Playground' in the schticker book. You may not teleport to any friend who is inside a building.'SOS' allows you to call for a particular friend to assist in a street battle. The friend receives a message indicating your need for assistance. Calling for help from the toons around you (with the Toontalker) may prove to be more effective.
Cogs
Cog Health Chart
- Level 1 = 6 Health
- Level 2 = 12 Health
- Level 3 = 20 Health
- Level 4 = 30 Health
- Level 5 = 42 Health
- Level 6 = 56 Health
- Level 7 = 72 Health
- Level 8 = 90 Health
- Level 9 = 110 Health
- Level 10 = 132 Health
- Level 11 = 156 Health
- Level 12 = 200 Health
Cog Gallery and Radar
When you defeat the first set of cogs across an entire row (30/25/20/15/10/5/2/1), the icon (button) on the left side of the row, when pushed on a street, will show you the number of cogs of that type currently on that street. This is referred to as 'Cog Radar'. When you defeat the second set of cogs across an entire row (45/40/35/30/25/20/15/10), the icon (button) on the left side of the row, when pushed on a street, will show you the number of cogs and buildings of that type currently on that street. This is referred to as 'Building Radar'. The first cog on the row can be level 1-5, the second can be level 2-6, the third can be level 3-7, etc. The last cog can be level 8-12.Building-Only Cogs
The highest two cogs of each type (pictured in the cog gallery) are only found in buildings.- Bossbots
- Corporate Raider and The Big Cheese
- Lawbots
- Legal Eagle and Big Wig
- Cashbots
- Loan Shark and Robber Baron
- Sellbots
- The Mingler and Mr. Hollywood
Special events, like invasions, will temporarily change them from being ‘building-only’.
Area-of-Effect Attacks
Some cogs are able to attack all toons at the same time with an Area-of-Effect attack.- Bossbots
- Yesman (level 3-7)
- Lawbots
- Ambulance Chaser (4-8)
- Backstabber (5-9)
- Spin Doctor (6-10)
- Big Wig (8-12)
- Cashbots
- Robber Baron (8-12)
- Sellbots
- Name Dropper (3-7)
- Mover & Shaker (5-9)
- The Mingler (7-11)
- Mr. Hollywood (8-12)
A group encounter in a high level building means, to me, Bossbots are easiest, then Cashbots, with Lawbots and Sellbots being the toughest. Cashbots, however, have been reported to be toughest for toons soloing buildings.
Area of Effect attacks from a high level cog can do 15-21 damage to each toon present!
Targeted Toon(s)
The toon who does the most damage to one or more cogs in a given round is targeted the most by the cogs. You'll see this best if only one toon attacks the cogs.Invasions
Periodically an invasion will occur that will effect one district at a time. The streets and buildings will be full of only one specific cog. Invasions have lasted for a half hour up to several hours, and are most often of the 2nd to highest level building-only cog (Corporate Raider, Legal Eagle, Loan Shark or Mingler). Be aware that invading building-only cogs are at least level seven on the streets, and that even if the exterior of a cog building shows a different type of cog, the building will have the invading cogs.All successful gag use is given a 2x bonus during invasions!
Gag Selection and Use
Gag Facts
When two or more toons work together in battle, gags always work in the order they appear in your schticker book (top to bottom) as indicated below (Toonup, Trap, Lure, etc.). When using two or more of the same gag attack in the same round, there is a +20% damage bonus. In street battles, you get X points per level X gag used successfully against any level X or higher cog (or against any cog, as long as at least one level X+ cog is part of the cog group in front of you). For example, using a level 4 gag on a level 3 cog gets you zero points, unless a level 4+ cog is also present in that turn of battle.In a building, while following the rule above, you get x1 for all gags used on the 1st floor, x1.5 on the 2nd, x2 on the 3rd, x2.5 on the 4th and x3 on the 5th floor. It is highly recommended that you use higher gags as you progress to higher floors (save your best for the last and maybe next-to-last floors) to maximize your gag points. In a building, you only get points after completing the entire building, so have a full gag bag. Invasions give a 2x bonus to these rules. A level 6 gag successfully used on the 5th floor of a building gives 6 (gag) x 3 (5th floor multiplier) x 2 (invasion bonus) = 36 points for one use! At all times, a maximum of 200 points per gag can be obtained in one building.
Toonup
Toonup is critical to survival in buildings and large street battles. The lowest level toonup occurs first. Among those using the same level of toonup, the first person in the battle/elevator (the rightmost toon when selecting gags) will go first. Toonup can fail (earn no points for that attempt) and will be indicated by the toon laughing only one time (‘ha’ or ‘heh’). You will not earn points by using Toonup on an uninjured toon.Trap
Trap requires Lure to activate (and get points). Two traps used on the same cog will destroy each other (the traps, not the cog) as soon as they are laid. A maxed level 6 trap can kill all cogs through level 11. Trap is 100% successful with a successful Lure.Lure
Lured cogs do not attack the toons while lured. Lure is critical to solo survival in all but the easiest buildings and for group survival in the toughest of buildings. Lures last 1-4 rounds depending on level of lure used. More than one toon may use lure and still get credit for the use. The animation of the lure matches the highest level of lure used. There is a +50% damage bonus from the first attack on a lured cog. The combo bonus of +20% still applies, if applicable. Two maxed cream pies (40 + 40 = 80), therefore, will do 80 + 16 (20% combo bonus) + 40 (50% lure bonus) = 136 damage to a lured cog (which kills a level 10 cog). Using a lower lure with a bigger lure lowers the chance of success (compared to the bigger lure by itself). Level 1 lure seems best for level 1-3 cogs, level 2 for groups of level 5 cogs or less, level 3 for up to level 7 cogs, level 4 for groups of level 10 or less, level 5 for any cog and level 6 for any group of cogs. A toon more than halfway to their next level lure seems to have much better success rate with their highest level of lure. Injured cogs and cogs with traps in front of them seem easier to lure. At least one of the lured cogs must be attacked to get credit for the lure.Sound
Sound is best to use only when the use of sound will kill at least one cog. Sound destroys lures (the group will be attacked by the remaining cogs next round). You do not get a lure damage bonus when the cogs are hit with sound. Four maxed foghorns can kill four level 12 cogs. At current calculations, and with the combo bonus, four maxed foghorns can kill four level 14 cogs (which do not yet exist)!While soloing, using sound and lure alternately on the last cog each floor is a good way to build both gags. Although it is rare, sound can fail when all the cogs are lured!
Throw
Do not accept a task to visit Tom Tom’s Drums in Minnie's Melodyland unless you have or nearly have a cream pie (level 5). A part of this task requires it.Throw is 100% successful on a lone-targeted lured cog. In rare cases, an unlured cog targeted with another throw will dodge the attack, shifting the line of cogs, and causing the lured cog to get missed. It is also rare, but possible, for the dodging cog to get hit by a different attack!
Squirt
The chance of hitting a cog with squirt is slightly better than with throw, but it is recommended that you attempt to progress evenly among the two. Squirt is 100% successful on a lone-targeted lured cog. In rare cases, an unlured cog targeted with another squirt will dodge the attack, shifting the line of cogs, and causing the lured cog to get missed. It is also rare, but possible, for the dodging cog to get hit by a different attack!Drop
Drop is the only attack gag that will always miss a lured cog. Drop works far better when the cog is 'stunned' (animation shows the cog 'seeing stars'). Throw and sound are adequate to stun a cog. Squirt is better than throw and sound for stunning a cog. A trapped cog shows no stun animation. However, trap is very effective for stunning cogs. A maxed level 6 drop can kill all cogs through level 11.Drop is never guaranteed—even after stunning the cogs.
Tasks
Choosing Tasks
Choose complimentary tasks when possible. For example, choose 3 Pencil Pushers and 10 Bossbots, cause every Pencil Pusher killed will add 1 towards completion of both tasks. Visit all officers in all convenient PG HQ—they change the tasks they offer every time you turn in a task or accept a new one. Don’t forget the street vendors offer tasks as well.Eventually, you’ll have to complete your current tasks in order to get more. During this time, use 'just for fun' tasks to get more jellybeans. Remember to refill your gags before turning in a task to get a bunch of jellybeans (you may end up using jellybeans you didn't have to). When in DL, choose 'x cogs' for reward when possible. You should be able to find at least one such offer among all the PG HQ officers (24 of them).
Visit Tasks
Most of the visit tasks are required, even though they stink. You may be able to skip a couple tasks for 1-2 laff, however, this may result in your toon failing to reach 100 Laff. Anna's Cruises (3 separate tickets from Glad Hander) is just a hint of what's to come! Hysterical Harry, Lounge Lassard, and Lil Oldman (the second time) are the worst! After that, in Dreamland, you will be relieved.Completing Tasks
Building-only cogs appear in much higher quantity in Dreamland 4 and 5 story buildings. Go there if you have a strong enough team. Therefore, tasks for items you must get from building-only cogs (i.e. Lumpy cheeses from the Big Cheese) are best accomplished in Dreamland buildings.Games
Trolley Games
Trolley Games are required to obtain jellybeans. Jellybeans are required to purchase gags. The jellybeans you earn above your carrying capacity go directly to your toon's bank (up to the bank’s capacity). After every game, you have the opportunity to buy more gags (or throw away gags you do not want). Catching, Maze and Rings are more difficult in higher level PG.