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PLATOON LEADER’S TOONTOWN GUIDE

(Originally written by Pinky, converted to Wiki by MatthewH12)

Starting Out On The Right Pad

No one does anything from a single motive. 
                       - Samuel Taylor Coleridge

When you are starting the game, you have to deal with something that is very important. What are your goals in the game? Do you plan on becoming the strongest? Do you want to be the weakest toon,with the strongest gags, or the toon that just wants to have a loony time? The list can go on and on. It's up to you to decide what you want to be your goal.

Making a new toon

On the 3-day trial, only the green box is avaliable. So, click on it. You will be taken to a screen with Mickey and Minnie. If you want a boy toon, click on Mickey. If you want a girl toon, click on Minnie. You'll be taken to the next screen. You can customize your toons from here. Choose from 3 different head designs of 7 different animals: Dog, Cat, Duck, Rabbit, Mouse, Horse, Monkey and Bear. Once you're satisfied with the design, click on the button with the right-pointing arrow. You'll now get to choose the color of your toon. You can choose to color the head, body and legs differently, or choose one uniform color for the whole toon. Make the selection by clicking on the "Parts" button. The choice is yours. When you're done, click on the button with the right-pointing arrow again. Finally, You'll get to clothe your toon. Pick the colour and pattern desired for your toon's shirt and pants, and click on the right-pointing arrow button. Now you'll get to name your toon. You could create a name using the name chooser, but if you're feeling adventurous, you can click on "Type a name" and enter a name. If you're feeling lazy instead, however, click on "Random" to have the game generate a name for you. If you're using the name choose, click on the checkmark to end the toon building process. If you're using the Type-a-name option, click on Submit. Once you do that, one of two things will happen: You'll be told that toon council will approve your name in 24 hours, or your name will be rejected immediately. If it gets rejected, you could either try pushing the name in by retyping the name and clicking Submit until it gets approved, or you could use a different name.

Why was my name rejected?

Well, there could be many reasons for this. Disney has a list of rejectable name reasons right here.

The start of a story: The toontorial

Well, from here on, you'll be doing the toontorial. The toontorial is where you learn the basics of the game. No instructions will be provided because the toontorial is a crash course of its own, so I'll leave you to the toontorial now. Good luck, and have fun in Toontown!

Why does having goals in the game matter?

Goals that you set for yourself are important, they give you something to aim for. In real life, in jobs, you are given goals. The online gaming world is no different. If you set these goals right, you can achieve what ever you want. Step by step and inch by inch, you can achive your goals. Also, with goals your game can stay on track, allowing you to have more fun time, doing what you want and being able to say "Sorry, I'm working on a task!" instead of running aimlessly in the game.

But aren't ToonTask's goals?

Yes and no. They are goals, but they are goals presented to you by the game. You should also make your own goal that doesn't tie in to any reward in the game. Maybe you want to defeat the Sellbot VP 20 times. In that case, make that a goal! You can't get that as a ToonTask.

However, shall you complete these tasks, you will recieve an in-game reward.

After Flippy

After you meet Flippy, walk into the arch, wait a bit, and see ToonTown Central!

It's amazing, isn't it? As a newbie (a player who is brand new to the game and sometimes is inexperienced in the game) you are a significant player in ToonTown—never think that you are not important! Complete the tasks presented to you, and work your way to the next area of ToonTown—Donald's Dock.

While in ToonTown Central, you are supposed to sharpen your toon senses, and see what works on cogs!

  • Does my level one gag beat a level 3 cog in one hit?
  • Should I rely on teamwork more?
  • Am I strong enough to go onto the next area?

If you feel you are fairly able to take on one or two level three cogs at once, then you are more then ready to fight cogs! However, you may still have something to work on. If you feel that you are not ready to move onto the next area, then don't. Continue beating up cogs and getting experience and gags. It's possible for you to have low laff and have high level gags. Being patient never hurts!


Communications

Using Chat

You have two ways to communicate with other players in Toontown: SpeedChat and Secret Friends Chat. For the protection of all children, you are NOT allowed to chat openly with all players.

Secret Friends Chat

The blue button in the upper-left of the screen is for Secret Friends Chat. It allows you to communicate openly with your Secret Friends. (There is still filtering on certain words). A Secret Friend is a player with whom you've previously shared a "secret code" outside the game, for example a real-life friend who also plays Toontown. Here's how it works:

Normally, anything that you say using the blue button will be seen by other Toons as incomprehensible animal noises (like "woof woof", or "eepy eepy eek"). Also, anything that another player says using the blue button will be seen by you as animal noises. But your Secret Friend(s) will see your text clearly, and you will see theirs clearly.

Becoming Secret Friends

To become Secret Friends with another player:
  • Open your Friends List window.
  • Click the "Secrets" button, located in the upper-right of the Friends List window.
  • At this point, you can either generate a secret that you can give to someone else, or enter a secret that someone else has previously given you. To generate a code, click the "Get a Secret" button. It will generate and display a secret code that will look something like "uev 9gc". Be aware that is a unique code -- whomever enters it will become Secret Friends with your toon. It will expire within two days of being generated, and it can only be used once.
  • Depending on your security settings, you may be asked at this point to enter your Parent Password.
  • Communicate your secret code to the other player, usually outside the game. If the other player is a real-life friend, obviously you can pass the code by telephone, email, etc. If the other player is a member at the Toontown Central website, you could post the code in the "Secret Swapping" forum, or send it to them in a Private Message (PM). One way to pass the code inside the game is via a 3rd player who is already Secret Friends with both of you.
  • Once the other player enters the code, he/she will be added to your Friends List (if not already there) as a Secret Friend.

Once you’ve made a Secret Friend, you can speak ‘openly’ to those players. If the other toon is near, you need only to start typing to send a message. You can click on another toon’s message to bring up their image. Select the chat bubble on their image to return a message. Those who are not a secret friend to you will only see animal sounds (‘mew meow’, etc). Be careful of the length of your message, cause once it fills the chat bubble it will send the message. There is a filter in place, so if you use bad words (and even some that may not seem bad to you) the other toons will not see or hear your message. If you type a '.' at the beginning of your message, your message will appear in a thought bubble and stay there, generally, until you say something else, get tooned up or fall asleep. This method is often used to pass a secret between friends so the message doesn't have to be repeated.

Speedchat

SpeedChat is a list of pre-set phrases that you can use to communicate with anyone. To use SpeedChat, click the green button in the upper-left of the screen, then choose a SpeedChat phrase from the drop-down menu. Toontown provides dozens of useful and fun phrases, and you can purchase additional phrases from your Cattlelog.

Vocalizations

Every toon animal has 4 distinct vocalizations - 3 of which you can hear in the toontalker.
  1. Any generic (unemphasized) statement
  2. ‘?’ by itself or somewhere in your question
  3. ‘!’ by itself or somewhere in your statement. '!' overrides '?'.
  4. ‘Ooo’ by itself or somewhere in your statement. ‘Ooo’ overrides ‘!’ and ‘?’.

Emotions

Toons show emotions (actions) when using some toontalker phrases.
  • Wave Hello with:
    • HELLO
      • Hi!
      • Hello!
      • Hi There!
      • Hey!
      • Howdy!
      • Hi everybody!
  • Wave Goodbye with:
    • GOODBYE
      • Bye!
      • Later!
      • See ya!
  • Jump With Joy with
    • HAPPY
      • :-)
      • Yay!
      • Horray!
      • Woo hoo
      • Whoopee!
      • Yippee!
      • Yee hah!
  • Sad Face with:
    • SAD
      • :-(
      • Oh no!
      • Uh oh!
  • Shrug with:
    • SORRY
      • I can't understand you.
  • Mean face with:
    • STINKY
      • Hey!
      • Please go away!
      • Stop that!
      • That wasn't nice!
      • You stink!
  • Nod "yes" with:
    • Yes
  • Shake head "no" with:
    • No

Common Abbreviations

ToonTown Related
TT
ToonTown
TTC
Toontown Central
DD
Donald’s Docks
DG
Daisy’s Gardens
MM
Minnie’s Melodyland
TB
The Brrrghs
DDL
Dreamland
DL
Dreamland (commonly-used abberated form)
GSW
Goofy's Speedway
SHQ
Sellbot HQ
CHQ
Cashbot HQ
VP
Vice President (Sellbot HQ Boss)
CFO
Chief Financial Officer (Cashbot HQ Boss)
CJ
Chief Justice (Lawbot HQ Boss)
PG
Playground
TP
Teleport
HQ
Headquarters (Where you get tasks in a PG)
JB
Jellybean
Others
AFK
Away from Keyboard
LOL
Laughing Out Loud
BRB
Be Right Back
BRT
Be Right There
ATM
At The Moment
OMW
On My Way
HO
Hold On

Shortcuts

F1
Display coordinates and client version
F6
Display latency (lag) information. (No longer works?)
F7
Open your Friends List.
F8
Open your Schticker Book.
F9
Take a screenshot. The resulting file will be in your Toontown folder.
'End'
See your current tasks. Scroll over the tasks with your mouse to see the reward for each task.
'Home'
See your current gags.
'Page Up'
Look up.
'Page Down'
Look down.
'Tab'
Change the camera view.

Exploring Toontown

Moving Around

Get used to reversing while turning away from vendors—turning alone may cause another interaction with the vendor. You can be pushed by other toons (even into street battles or buildings) unless you have your schticker book open or are in a 'safe' playground location, like in the lake at Donald's Docks or in the middle at Minnie's Melodyland or Donald's Dreamland. Be aware that you will go from schticker book to sleeping after only a few minutes if you do nothing.

Noobie Combat

  • Stay in Toontown Central!
Your Noobie Toon won't be able to handle the Cogs in other areas of the game until you have advanced a bit. Going to other areas of the game, such as Donald's Dock, will only slow down your Toon's development. Stick around the streets off Central and fight the lowest-level Cogs that will count towards your ToonTasks. Wandering to the other areas early on will do you no good, and only make it tough for you to find your way back to Central since you won't have Teleport access to Central yet. I constantly see noobies running around in Dreamland or The Brrrgh with less than 20 Laff points. Higher-Level Toons can't help them much
  • Complete your ToonTasks!
Your Toon needs two things as quickly as possible: Laff points, and Toon-up. Extra Laff mostly comes from completing "laff boost" tasks, and Toon-up is earned by completing "gag training"/"frame" tasks (assuming that you chose Toon-up as your first gag to train). With Toon-up, you can be a real benefit to a group, making the assault of buildings possible.
  • Throw, Throw, Throw!
You start with two Gag Tracks, Throw and Squirt. But, which one do you use, and develop, first? Read the title of this section. Read my lips. Read this: Throw, Throw, Throw! "Howcom and for why, Kid Bugs?" you may ask. "Squirt is High Accuracy, it hits more than Throw, why should I develop Throw first?" Because, my tasty day-old pudding, you want to be able to make the dreaded: One-Hit Kill! A developed Level 1 Throw Gag will kill a Level 1 Cog with one hit, but your Squirt Gags will not One-Hit Kill at the same level as the Gag until Level 6. As you fight higher level Cogs, it will become more important to be able to dispatch the vile machines quickly. Throw is your fast track to becoming the scourge of Cog-kind! "What about Squirt", you continue to ask? Persistent, aren't you? Well, build Squirt when you can't build Throw. Sometimes you will encounter a Level 1 Cog and have no Level 1 Throw Gags. Fine, Squirt the rotter. Just remember, Throw is your Bread and Butter Gag, it is what will keep you alive through your noobyhood, it is the most important Gag for a Solo Toon until you get Lure.
  • Know where to look for stuff!
Inevitably, you will get Tasks to defeat a certain number of Cogs of a certain type. If you want to finish Tasks like that in a reasonable amount of time, know where to look! Elsewhere in this Doc are lists of Cogs types, and the levels that Cogs of that type can be. There is also a list of the Streets, with the type and level of Cogs that can occur on those streets. For example, if you have a Task to defeat Back Stabbers, you can look in this Doc and see that Back Stabbers are Lawbots, and that they are level 5 to 9. Streets that can have Lawbots at level 5 to 9 are Lighthouse Lane, Maple Street, Walrus Way, Sleet Street and Lullaby Lane. Knowing this, you don't need to waste time looking for Back Stabbers on Elm Street.
  • Kill Cogs in the Right Order!
This can get a bit complicated, but it can be very important if you want to develop your Toon quickly and safely. When you have a group of Cogs in front of you, the highest level Cog will determine the level of Gag that will give experience. If you have a Level 1 Cog and a Level 3 Cog in the fight, Gags up to level 3 will give experience. That means that you can kill the Level 1 Cog with up to a Level 3 Gag, and get experience for it, as long as the Level 3 Cog is there. So, in this example, you should kill the Level 1 Cog FIRST, then kill the Level 3 Cog. Besides giving better experience, your noobie Toon probably can not kill a Level 3 Cog in one hit anyway, but you probably CAN kill the Level 1 Cog in one hit. That means that you will only have one attack against your Toon, instead of two. When playing with a group, this is even more important. You might not have any Level 5 Gags, for instance, but your friends might. Killing the highest level Cog first may prevent your friends from getting the best experience from the fight. If you mess up too much, they might not want you to come into buildings with them :).
  • The Prime Directive:
When in a group of higher-level Toons, don't use Sound unless others in your group pick sound first.
  • Strange item, probably meaningless:
Having just advanced Throw to level 3 and Squirt to level 2, and getting the Sound Track (all at once!), I re-Gagged, and got rid of all of my level 1 Squirt Gags. So, what was the task that came next? Yup, "Deliver a Squirting Flower". Coincidence? Fate? Bad Luck? Or was it something more sinister, a part of the design within the game to give you the most annoying delivery tasks possible, in order to break your Toon Spirit? You decide....

Settings

You can change your Toontown settings on the first page of your schticker book.
  • Turn music on or off
  • Turn sound effects on or off
  • Turn friend requests on or off. Every time you enter Toontown, it will be on.
  • Set your video resolution [800x600, 1024x768, etc.]
  • Set your SpeedChat color

Shortcuts and Districts

When you do not have teleport ability for the playground of your destination, travel to the second street, then open your schticker book and select 'Return to Playground'. This will 'return' you to the next playground rather than the one you came from, even if you have not yet been there. All districts are the same, and you may change districts at any time. The only thing that does not 'come with you' is the amount of building floors you have completed. Those are counted separately for each district. If the vendor you desire to visit is now a cog building, you may find that it is not a cog building on another district. Try changing districts.

Changing districts brings you to the last playground you visited. If you teleport to someone to help with a building near another playground, when you change districts you will go to the last playground you were in, not the playground near the street you were on.

Estates

In your schticker book, on the map page, you may press the button to “Go Home�?. Each of your six character slots has a house on this estate. The color of the houses correspond to the background color behind the toon’s head on the toon selection screen. You may swim, fish, collect ice cream cones and invite other toons to your estate. In your house is a bank that stores all of your extra jellybeans. You may add to or pull from the bank, which has a initial maximum capacity of 1000 jellybeans. While playing games, the overflow of jellybeans past your carrying capacity automatically goes to the bank. In your house is a closet that automatically stores your older clothes after you earn/purchase additional clothing. While in your house, other toons may try on the clothes in your closet.

Battles

The toons always get first strike. Only four toons can be in any battle or building at one time, and only four cogs can be involved in the battle at the same time, but more may arrive as reinforcements. You may 'escape' from a building once a level is clear by teleporting to a friend or clicking 'Return to Playground' in the schticker book. You may not teleport to any friend who is inside a building.

'SOS' allows you to call for a particular friend to assist in a street battle. The friend receives a message indicating your need for assistance. Calling for help from the toons around you (with the Toontalker) may prove to be more effective.


Cogs

Cog Health Calculation

Cog Health = (Level of cog + 1) * (Level of cog + 2)
  1. 2x3 = 6
  2. 3x4 = 12
  3. 4x5 = 20
  4. 5x6 = 30
  5. 6x7 = 42
  6. 7x8 = 56
  7. 8x9 = 72
  8. 9x10 = 90
  9. 10x11 = 110
  10. 11x12 = 132
  11. 12x13 = 156
  12. 13x14 = 182 (Changed to 200)
  13. 14x15 = 210 (not in game yet)
  14. 15x16 = 240 (not in game yet)
  15. 16x17 = 272 (not in game yet)
When you defeat the first set of cogs across an entire row (30/25/20/15/10/5/2/1), the icon (button) on the left side of the row, when pushed on a street, will show you the number of cogs of that type currently on that street. This is referred to as 'Cog Radar'. When you defeat the second set of cogs across an entire row (45/40/35/30/25/20/15/10), the icon (button) on the left side of the row, when pushed on a street, will show you the number of cogs and buildings of that type currently on that street. This is referred to as 'Building Radar'. The first cog on the row can be level 1-5, the second can be level 2-6, the third can be level 3-7, etc. The last cog can be level 8-12.

Building-Only Cogs

The highest two cogs of each type (pictured in the cog gallery) are only found in buildings.
Bossbots
Corporate Raider and The Big Cheese
Lawbots
Legal Eagle and Big Wig
Cashbots
Loan Shark and Robber Baron
Sellbots
The Mingler and Mr. Hollywood

Special events, like invasions, will temporarily change them from being ‘building-only’.

Area-of-Effect Attacks

Some cogs are able to attack all toons at the same time with an Area-of-Effect attack.
  • Bossbots
    • Yesman (level 3-7)
  • Lawbots
    • Ambulance Chaser (4-8)
    • Backstabber (5-9)
    • Spin Doctor (6-10)
    • Big Wig (8-12)
  • Cashbots
    • Robber Baron (8-12)
  • Sellbots
    • Name Dropper (3-7)
    • Mover & Shaker (5-9)
    • The Mingler (7-11)
    • Mr. Hollywood (8-12)

A group encounter in a high level building means, to me, Bossbots are easiest, then Cashbots, with Lawbots and Sellbots being the toughest. Cashbots, however, have been reported to be toughest for toons soloing buildings.

Area of Effect attacks from a high level cog can do 15-21 damage to each toon present!

Targeted Toon(s)

The toon who does the most damage to one or more cogs in a given round is targeted the most by the cogs. You'll see this best if only one toon attacks the cogs.

Invasions

Periodically an invasion will occur that will effect one district at a time. The streets and buildings will be full of only one specific cog. Invasions have lasted for a half hour up to several hours, and are most often of the 2nd to highest level building-only cog (Corporate Raider, Legal Eagle, Loan Shark or Mingler). Be aware that invading building-only cogs are at least level seven on the streets, and that even if the exterior of a cog building shows a different type of cog, the building will have the invading cogs.

All successful gag use is given a 2x bonus during invasions!


Gag Selection and Use

Gag Facts

When two or more toons work together in battle, gags always work in the order they appear in your schticker book (top to bottom) as indicated below (Toonup, Trap, Lure, etc.). When using two or more of the same gag attack in the same round, there is a +20% damage bonus. In street battles, you get X points per level X gag used successfully against any level X or higher cog (or against any cog, as long as at least one level X+ cog is part of the cog group in front of you). For example, using a level 4 gag on a level 3 cog gets you zero points, unless a level 4+ cog is also present in that turn of battle.

In a building, while following the rule above, you get x1 for all gags used on the 1st floor, x1.5 on the 2nd, x2 on the 3rd, x2.5 on the 4th and x3 on the 5th floor. It is highly recommended that you use higher gags as you progress to higher floors (save your best for the last and maybe next-to-last floors) to maximize your gag points. In a building, you only get points after completing the entire building, so have a full gag bag. Invasions give a 2x bonus to these rules. A level 6 gag successfully used on the 5th floor of a building gives 6 (gag) x 3 (5th floor multiplier) x 2 (invasion bonus) = 36 points for one use! At all times, a maximum of 200 points per gag can be obtained in one building.

Toonup

Toonup is critical to survival in buildings and large street battles. The lowest level toonup occurs first. Among those using the same level of toonup, the first person in the battle/elevator (the rightmost toon when selecting gags) will go first. Toonup can fail (earn no points for that attempt) and will be indicated by the toon laughing only one time (‘ha’ or ‘heh’). You will not earn points by using Toonup on an uninjured toon.

Trap

Trap requires Lure to activate (and get points). Two traps used on the same cog will destroy each other (the traps, not the cog) as soon as they are laid. A maxed level 6 trap can kill all cogs through level 11. Trap is 100% successful with a successful Lure.

Lure

Lured cogs do not attack the toons while lured. Lure is critical to solo survival in all but the easiest buildings and for group survival in the toughest of buildings. Lures last 1-4 rounds depending on level of lure used. More than one toon may use lure and still get credit for the use. The animation of the lure matches the highest level of lure used. There is a +50% damage bonus from the first attack on a lured cog. The combo bonus of +20% still applies, if applicable. Two maxed cream pies (40 + 40 = 80), therefore, will do 80 + 16 (20% combo bonus) + 40 (50% lure bonus) = 136 damage to a lured cog (which kills a level 10 cog). Using a lower lure with a bigger lure lowers the chance of success (compared to the bigger lure by itself). Level 1 lure seems best for level 1-3 cogs, level 2 for groups of level 5 cogs or less, level 3 for up to level 7 cogs, level 4 for groups of level 10 or less, level 5 for any cog and level 6 for any group of cogs. A toon more than halfway to their next level lure seems to have much better success rate with their highest level of lure. Injured cogs and cogs with traps in front of them seem easier to lure. At least one of the lured cogs must be attacked to get credit for the lure.

Sound

Sound is best to use only when the use of sound will kill at least one cog. Sound destroys lures (the group will be attacked by the remaining cogs next round). You do not get a lure damage bonus when the cogs are hit with sound. Four maxed foghorns can kill four level 12 cogs. At current calculations, and with the combo bonus, four maxed foghorns can kill four level 14 cogs (which do not yet exist)!

While soloing, using sound and lure alternately on the last cog each floor is a good way to build both gags. Although it is rare, sound can fail when all the cogs are lured!

Throw

Do not accept a task to visit Tom Tom’s Drums in Minnie's Melodyland unless you have or nearly have a cream pie (level 5). A part of this task requires it.

Throw is 100% successful on a lone-targeted lured cog. In rare cases, an unlured cog targeted with another throw will dodge the attack, shifting the line of cogs, and causing the lured cog to get missed. It is also rare, but possible, for the dodging cog to get hit by a different attack!

Squirt

The chance of hitting a cog with squirt is slightly better than with throw, but it is recommended that you attempt to progress evenly among the two. Squirt is 100% successful on a lone-targeted lured cog. In rare cases, an unlured cog targeted with another squirt will dodge the attack, shifting the line of cogs, and causing the lured cog to get missed. It is also rare, but possible, for the dodging cog to get hit by a different attack!

Drop

Drop is the only attack gag that will always miss a lured cog. Drop works far better when the cog is 'stunned' (animation shows the cog 'seeing stars'). Throw and sound are adequate to stun a cog. Squirt is better than throw and sound for stunning a cog. A trapped cog shows no stun animation. However, trap is very effective for stunning cogs. A maxed level 6 drop can kill all cogs through level 11.

Drop is never guaranteed—even after stunning the cogs.


Tasks

Choosing Tasks

Choose complimentary tasks when possible. For example, choose 3 Pencil Pushers and 10 Bossbots, cause every Pencil Pusher killed will add 1 towards completion of both tasks. Visit all officers in all convenient PG HQ—they change the tasks they offer every time you turn in a task or accept a new one. Don’t forget the street vendors offer tasks as well.

Eventually, you’ll have to complete your current tasks in order to get more. During this time, use 'just for fun' tasks to get more jellybeans. Remember to refill your gags before turning in a task to get a bunch of jellybeans (you may end up using jellybeans you didn't have to). When in DL, choose 'x cogs' for reward when possible. You should be able to find at least one such offer among all the PG HQ officers (24 of them).

Visit Tasks

Most of the visit tasks are required, even though they stink. You may be able to skip a couple tasks for 1-2 laff, however, this may result in your toon failing to reach 100 Laff. Anna's Cruises (3 separate tickets from Glad Hander) is just a hint of what's to come! Hysterical Harry, Lounge Lassard, and Lil Oldman (the second time) are the worst! After that, in Dreamland, you will be relieved.

Completing Tasks

Building-only cogs appear in much higher quantity in Dreamland 4 and 5 story buildings. Go there if you have a strong enough team. Therefore, tasks for items you must get from building-only cogs (i.e. Lumpy cheeses from the Big Cheese) are best accomplished in Dreamland buildings.

Games

Trolley Games

Trolley Games are required to obtain jellybeans. Jellybeans are required to purchase gags. The jellybeans you earn above your carrying capacity go directly to your toon's bank (up to the bank’s capacity). After every game, you have the opportunity to buy more gags (or throw away gags you do not want). Catching, Maze and Rings are more difficult in higher level PG.

Single or Multiple Toon Trolley Games

Cannon

For most positions of the water tower, you can choose to hit the water in a large arc or attempt to hit the water with a more direct shot (skimming the water is as good as coming down from above).

Catching

Catching the fruit and not the anvils can be difficult, as the only difference between the two, at first, is how quickly the shadow expands (anvils fall faster). The cogs move much faster in higher PG, but many more fruits drop as well (which means more potential points).

Maze

The cogs move much faster in higher PG. Finishing the maze in DL is very hard and I have not ever heard of 2-4 toons finishing a cooperative maze.

Rings

There is much more movement in the rings as you go to higher PG. To get a perfect game, you must make sure you are going to get through the current ring while observing the pattern of the next ring. Once you determine the pattern of the next ring, and have gone through the current ring, head to approximately where the next ring will be when you get to it, not to where it is now. The patterns include staying still, left-right, up-down, clockwise circle, counter-clockwise circle, figure-8 starting clockwise, figure-8 starting counter-clockwise, figure-8 on its side starting clockwise, figure-8 on its side starting counter-clockwise.

Tug-O-War

The power meter will measure how quickly you are pressing the right and left arrow keys. Your goal is to stay very close to the red line, which will raise as time goes on. There is no discernable difference in this game from playground to playground.

I suggest, if you are right handed, using your ring finger on the right arrow and your pointer finger on the left arrow. When the whistle blows, start a left-right pattern at a speed of about left-right-left-right per second. When it gets too fast to handle in this fashion, you may be able to quickly press both keys at the same time. Alternatively, you may want to switch to a two-hand method with middle fingers on each arrow key. Hitting the arrows hard is counter-productive to speed!

Multiple Toon Only Trolley Games

Match Minnie

In this ‘Simon’-like memory game, accuracy can be more important than speed. At a rate of two at a time, Minnie ends up giving you a total of eight directions to remember. This is, not surprisingly, just out of the 5-7 object range typical of short term memory. Sorry—I had to interject some of my Psychology Degree. If you always have problems remembering the sequence, before starting the game I suggest hitting the '.' first or just start labeling the directions before you react. For example, if Minnie starts with Left-Right, type ‘LR’ and then hit the left and right arrows. Do not hit enter to send your hint message. Then, if Minnie does Left-Right-Up-Down, type 'UD' after 'LR' then react with the sequence so far, L-R-U-D. If you follow your hint message, you cannot lose! Well, you will not fall down by missing a direction, but you may be slower than an opponent. You will, however, gain many more jellybeans now than before!

Race

When playing with secret friends, I suggest hitting '.' first to make a thought bubble telling others what number you want to pick. Change your number to allow someone else to use that number to hit a mystery space.

Tag

It is polite for those who do not need any more jellybeans to be "it" or otherwise stand aside while those who need jellybeans go get them. Even when you do need jellybeans, it tends to be more efficient to allow another toon to get as many jellybeans as they can and then have them return the favor (by staying aside) on a subsequent game.

Toon Inspired Games

Our fellow Toontown toons have come up with exciting events that encourage participation and fun. Keep up with ToontownCentral.com for such announcements. These are just a few of the ones that have taken place.

Marathon

The big event that started it all, I believe. This whole-map race from TTC to DL had a huge turnout and will hopefully be repeated many times!

Prince and Princess Race

This well conceived event had pairs of toons who had to rise from newbie red clothed toons to blue clothed toons (or the other way around).

Lil Oldman Riot

Scores of toons joined in a march to Lil Oldman to speak their mind!

Fill-A-Boat

Many toons arrived to see how many toons could fit on Donald’s boat at the docks.

Goals

Max Toon

Neighborhood tasks will take a took up to 100 Laff. It is possible to get 'bugged' at less than 100 Laff. If you have 250 jellybean capacity (max), can carry 80 gags (max), have finished all the rest of the tasks you had when you finished those two tasks, and can no longer get tasks for Laff (all tasks are ‘Just For Fun’), I encourage you to send feedback to Toontown. They can bring you to 100 Laff if you are 'bugged'.

Additional laff points are available from fishing (7 laff; 1 per 10 fish), progressing through Mr. Hollywood sellbot suit (5 laff), progressing through Robber Baron cashbot suit (5 laff) and racing at Goofy Speedway (3 laff). The current total highest laff is 120 laff points.

Max Gags

Your gags will max at 9999 points. You will still see your additional point earnings after battles, but they will not raise the total past 9999.

Just For Fun

A max toon can take 'Just For Fun' tasks to alter their appearance (i.e. invisible toon, trasparent, no color, etc). Although the tasks may take a long time (i.e. 200 or 400 or 600 or 1000 cogs) , the altered appearance lasts for 30 days. As maxxed toons are often working on their Sellbot and Cashbot suits, and running through buildings, factories and mints for Sell Merits and Cogbucks it is possible to make steady progress on these tasks in a reasonable amount of time.

While the rewards are 'Just for Fun' a side effect is that you are tooned up to your full laff when you complete a task. Handing in a task is a quicker way to get back to 120 laff after going sad than doodle tricks or running round playgrounds looking for treasures!

Stars / Toon Platoon Leaderboard

Stars above the head of toons are earned by taking over cog buildings. Points are earned at one per floor and apply only to that one district.

The top ten toons currently online with the most points in that district will have their names and corresponding star appear on a blackboard in each HQ of that district.

Purchasing from Cattlelogs

Jellybeans can be used to purchase clothing, emotions, toontalker sayings, acting lessons, fishing rods, doodle training phrases and items for the toon’s home.

Helping Hand (a.k.a help-a-noob tasks)

A max toon is the best friend a new toon can have. The best toons in the game, in my opinion, are the ones who regularly lend a helping hand even though they have no laff or gag to gain from the assistance they provide.

Cog HQ

We currently have access to the Sellbot Headquarters, Cashbot Headquarters, and Lawbot Headquarters. In Sellbot HQ, you will find a factory and the Vice President's building. Defeat a factory to gain a cog disguise part, and, when you have completed an entire disguise (10 disguise parts) and have earned enough merits (gained from defeating sellbots), you can go attack the Vice President himself! Since the introduction of Cashbot HQ, you will no longer lose disguise parts during VP, so you only need to earn your disguise once, and only factory for merits. Defeat enough VP runs and you get a laff point increase! Winning VP battles also gets you "SOS Cards". These cards can be used to summon 'non-playing characters' (Flippy, Lil Oldman, etc) to your aid. For example, you could get Flippy to toon you up.

In Cashbot HQ, your toons must either be doing Dreamland tasks you can then choose suit tasks for the entire disguise (12 parts). These are earned through tasks like every other (i.e. 60 Cogs in Dreamland, 100 cogs anywhere, etc.). Once you're done with the suit tasks, defeat cashbots to earn cogbucks. Then it's off to face-off the CFO and his goons! Winning CFO battles gets you "Toons of the World Unite - Resistance phrases", which can be used to supply you and other nearby toons with JBs, toon-up, restock gags, and more! These can be found on your Speedchat menu under 'UNITE'.

Fishing

With 23 fishing spots, 70 species of fish, and 5 rods to choose from, Fishing is the sport for the hardcore Pokemaniac playing Toontown. Earn a trophy and a laff-boost for every 10 species of fish caught! And don't forget Wednesdays between noon and 9PM Pacific Time, cause that's when Fishing Bingo takes place! You can sell fish at your estate during Bingo.

Doodles

Now, your toon can have pets too! Adopt a doodle from the pet shop (found in every playground). You can customize its color, breed, and pick its traits. Then name it, and pay up the adoption fees. Viola, you now have your very own doodle!

But wait, there's more! you can also buy "pets training" phrases off the cattlelog to increase the amount of tricks you can get your doodles (and your friends' too!) to do! Successfully pull off a trick and you and nearby toons gets tooned up! Additionally, you can now call on your doodles to help you during battles!

The only downside to doodles is that it eats jellybeans, but hey, small price to pay for a toon up, right?

Racing

Grab your windjammers and the keys - we're going Racing! With Goofy's Stadium finally revealed to be Goofy's Speedway, the latest addition to Toontown allows up to 4 toons to race head-to-head in six different tracks with two directions! Race to win tickets, which is the currency of Goofy's Speedway, and trophies!

Tickets can be used to buy better cars and accessories for your current car! So, what are you waiting for? On your marks, get set, go!

Oddities

Developers in Action

Obviously developers play the game too, which may explain some reports of toons being seen with ALL gag tracks. I have personally seen a Laff 91 toon with only 5 tracks.

Developers actually spend little time playing Toontown (Open). They are working on the game rather than playing it.

Traps Appear Before Thrown

When another toon is luring in the same round, Traps level 1 (banana), level 3 (marbles) and 6 (TNT) sometimes appear on the ground in buildings before they are thrown. In (almost) all cases, this means that the lure(s) will be successful.

No Lure Bonus

You do not get a lure bonus on the reinforcement cogs in buildings (ones that come from the elevator) unless they are the last cog standing.

Where do I find?

Bossbots

Flunky, Pencil Pusher, Yesman and Micromanager are easily found on Barnacle Blvd. (DD towards TT) and Tenor Terrace (MM towards DL).

Downsizer and Head Hunter are often found on Tenor Terrace (MM towards DL),Walrus Street (TB towards DD) and Lullaby Lane (DL).

Lawbots

Bottom Feeder, Bloodsucker, Double Talker and Ambulance Chaser are easily found in DG (Elm Street and Maple Street).

Backstabber and Spin Doctor are often on Maple Street (DG towards DD), Sleet Street (TB towards MM), Tenor Terrace (MM towards DL) and Lullaby Lane (DL).

Cashbots

Short Change, Penny Pincher, Tightwad and Bean Counter are easily found on Seaweed Street (DD towards DG), Alto Avenue (MM towards TT) and Baritone Blvd. (MM towards TB).

Number Cruncher and Money Bags are often found on Baritone Blvd. (MM towards TB), Sleet Street (TB towards MM) and Lullaby Lane (DL).

Sellbots

Cold Caller, Telemarketer, Name Dropper and Glad Hander are easily found in DG (Elm Street and Maple Street), Alto Avenue (MM towards TT) and Baritone Blvd. (MM towards TB).

Mover & Shaker and Two Face are often found on Sleet Street (TB towards MM) and Lullaby Lane (DL).


Edits Credits (Thank you all very much!)

[Snifflesmirk] Updated to reflect changes made to game (e.g. extra racing tracks...) and some typos.

[Jezabel] Changed 'server' to 'district' and other minor adjustments (mainly language).

[Corny Dizzenberry] Added comment 'You may NOT TP to any friend inside a building'.

[Gnurk] Updated Area-of-Effect information and Drop/Trap relationship.

[Prof Peppy] Added many Shortcuts.

[-rcv-] Pulled from a thread that 4 maxed foghorns can kill 4 level 14 cogs - not yet in game.

[Spunky] Updated information on gag points earned when fighting more than one cog.

[Sir Spiffy] Emotion list pulled from his message.

[Pudgey] Points per star list pulled from his message.

[Deputy Salty] Pits and pieces tweaked.

(Originally written by Pinky, converted to Wiki by MatthewH12)

(updated by RAMChYLD)

Discussion community comments archived from Talk:Getting Started Guide

Credits

Why are people listing themselves in the credits? This information is almost all available in the history tab (or should be). On the VMK side, we've been moving away from placing credits on the article and moving towards credits for non-editors on the discussion page. --Prisoner 04:59, 31 August 2007 (CDT)

Agreed and moved (see below)

Credits

(note some items may have been changed as the article evolved. No regard had to whether these are non-editors or not)
  • [Jezabel] Changed 'server' to 'district' and other minor adjustments (mainly language).
  • [Corny Dizzenberry] Added comment 'You may NOT TP to any friend inside a Cog building'.
  • [Gnurk] Updated Area-of-Effect information and Drop/Trap relationship.
  • [Prof Peppy] Added many Shortcuts.
  • [Spunky] Updated information on gag points earned when fighting more than one cog.
  • [Sir Spiffy] Emotion list pulled from his message.
  • (Originally written by Pinky)
  • (Thanks to the Toontown Player's Guide for one of the pictures!)
Pudgey 03:12, 24 June 2008 (PDT)

Rewrite?

This article has been butchered from its original intent of the TTC post - a comprehensive overview and guide for new players on TT. Many bits of the original article have found their way into other sections, and what is left does little to illuminate a new user.

I will have a go at rewriting an overview (working in my User pages), but maybe this page needs to be temporarily taken off the main TT index page? Pudgey 05:51, 26 May 2008 (PDT)

Given the complete lack of feedback one way or the other I asked on IRC and had some agreement that this needed to be rewritten. Hence I have put in the major rewrite - feel free to edit it as you wish. Pudgey 13:42, 24 January 2009 (PST)

F6 for pinging

This does not appear to work anymore in the game. Anyone else able to get it to work? --Thunderbird 13:21, 16 July 2008 (PDT)

Referenced by 1 page pages that link to “Getting Started Guide” — its place in the wiki