With strong ammunition and good aim, you can sail the Caribbean and defy danger. All Cannons on a ship can be operated by any Pirate aboard. Every Cannon can fire any ammunition that the Pirate manning it has earned the skill to use and is carrying, so choose your crew with a weather eye to the armament they'll bring to your ship. To disengage from a Cannon at any time, hit Escape.
Cannon Skills
Type
Skills
Description
Unlocks at Skill Level
Shoot
Combat
Basic Cannoneering Skill –– upgrade to increase Cannon firing rate
1
Rapid Reload
Passive
Increases Cannon reloading speed
6
Barrage
Passive
Increases damage for Cannon and Grenade attacks
10
Shrapnel
Passive
Upgrade your Cannonballs and Grenades to explode in a cloud of shrapnel
14
Cannon Ammunition
The basic Cannon load is Round Shot, an iron ball that deals damage when it hits its target. As your skills and Notoriety grow, you'll have the option of using more advanced Cannon ammo that deals greater damage.
Ammunition Skills
Type
Skills
Description
Max Amount
Unlocks at Skill Level
Round Shot
Ammo
unlimited
Medium ranged shot –– effective against ship hulls
1
Grapple Hook
Ammo
unlimited
Used for grappling enemy ships for boarding actions
1
Chain Shot
Ammo
100
Short ranged shot –– effective against masts and sails
2
Grape Shot
Ammo
100
Short ranged shot –– effective only against crew. Best used just before boarding an enemy ship to kill one crewman.
4
Firebrand
Ammo
50
Burning skulls set fire to enemy ships. Warning: It will cause a flagship to sink before you can board.
8
Thunderbolt
Ammo
50
Long ranged shot -- summons a thunderbolt to strike the enemy ship. Will damage the hull or the sails, whichever it hits.
12
Explosive
Ammo
3
Short ranged attack -- explodes and damages a large area. Takes a long time to load. The shot is really heavy so you have to aim high to get any distance.
17
Fury
Ammo
50
Medium ranged shot -- A spectral cannonball, effective against ship hulls. Does high damage and much more effective than explosive.
20
Cannon Fire Damage
Metal hurled at great speed is not healthy for hulls or rigging. Damage is dealt when ammo scores a hit on hull or sail. Mast and sails damaged in a battle slow a ship down. Any damage weakens a ship and can only be repaired in port, leaving you and your crew limping home at a crawl. If sufficient battle damage is done to any or all of the hull sections, a ship sinks.
Referenced by 9 pagespages that link to “Cannon” — its place in the wiki