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Cannon

Cannons

With strong ammunition and good aim, you can sail the Caribbean and defy danger. All Cannons on a ship can be operated by any Pirate aboard. Every Cannon can fire any ammunition that the Pirate manning it has earned the skill to use and is carrying, so choose your crew with a weather eye to the armament they'll bring to your ship. To disengage from a Cannon at any time, hit Escape.

Cannon Skills

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TypeSkillsDescriptionUnlocks at Skill Level
ShootCombatBasic Cannoneering Skill –– upgrade to increase Cannon firing rate1
Rapid ReloadPassiveIncreases Cannon reloading speed6
BarragePassiveIncreases damage for Cannon and Grenade attacks10
ShrapnelPassiveUpgrade your Cannonballs and Grenades to explode in a cloud of shrapnel14

Cannon Ammunition

The basic Cannon load is Round Shot, an iron ball that deals damage when it hits its target. As your skills and Notoriety grow, you'll have the option of using more advanced Cannon ammo that deals greater damage.

Ammunition Skills

TypeSkillsDescriptionUnlocks at Skill Level
Round ShotAmmoMedium ranged shot –– effective against ship hulls1
Grapple HookAmmoUsed for grappling enemy ships for boarding actions1
Chain ShotAmmoShort ranged shot –– effective against masts and sails2
Grape ShotAmmoShort ranged shot –– effective only against crew. Best used just before boarding an enemy ship to kill one crewman.4
FirebrandAmmoBurning skulls set fire to enemy ships. Warning: It will cause a flagship to sink before you can board.8
ThunderboltAmmoLong ranged shot -- summons a thunderbolt to strike the enemy ship. Will damage the hull or the sails, whichever it hits.12
ExplosiveAmmoShort ranged attack -- explodes and damages a large area. Takes a long time to load. The shot is really heavy so you have to aim high to get any distance.17
FuryAmmoMedium ranged shot -- A spectral cannonball, effective against ship hulls. Does high damage and much more effective than explosive.20

Cannon Fire Damage

Metal hurled at great speed is not healthy for hulls or rigging. Damage is dealt when ammo scores a hit on hull or sail. Mast and sails damaged in a battle slow a ship down. Any damage weakens a ship and can only be repaired in port, leaving you and your crew limping home at a crawl. If sufficient battle damage is done to any or all of the hull sections, a ship sinks.
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