Quest Test
JOHN SMITH (Quest)
:: Help John Smith build a ship for Andrew Bowdash.VISIT ANDREW BOWDASH
:: Go Ask Andrew Bowdash if he knows where Smith is.
King's Arm tavern - Tortuga - 100 Notoriety PointsVISIT JOHN SMITH
:: Find John Smith on Driftwood Island.
{{Location|[[Driftwood Island]]}} - {{notoriety|100}}</li>REBUILD STARBOARD HULL
:: Rebuild the Starboard hull of The Retch.BUILD IT YOURSELF
:: Rebuild the Starboard hull of The Retch yourself.GET LUNCH
:: Recover 15 chunks of meat from Rock Crabs, and return to John Smith.
Driftwood Island - 100 Notoriety PointsGET MATERIALS
:: Gather materials for repairing the hull, and return to John Smith.PITCH
:: Recover a bucket of pitch from a storage container found in barrels at any Navy Fort, and return to John Smith with all materials.
Navy Forts - 100 Notoriety PointsPLANKS OF PINE
:: Recover 20 planks of wood from any Galleon or Frigates, and return to John Smith with all materials.
{{Location|High Seas}} - {{notoriety|100}}</li>NEW NAILS
:: Recover 8 nails from any Galleon or Frigates, and return to John Smith with all materials.
{{Location|High Seas}} - {{notoriety|100}}</li>RUSTY NAILS
:: Recover 12 nails from Rock Crabs, and return to John Smith with all materials.
{{Location|[[Driftwood Island]]}} - {{notoriety|100}}</li>CONSULT JOHN SMITH
:: Talk to John Smith about the Port Side Repairs.
{{Location|[[Driftwood Island]]}} - {{notoriety|100}}</li>REBUILD PORT HULL
:: Rebuild the Port hull of The Retch.BUILD IT
:: Rebuild the Port hull of The Retch.GATHER MATERIALS
:: Gather materials for repairing the hull, and return to John Smith with all materials.BOLTS
:: Recover 6 bolts from East India Trading Co Galleon or Frigates, and return to John Smith with all materials.
High Seas - 100 Notoriety PointsNAILS
:: Recover 16 nails from Level 7+ Skeletons(Undead), and return to John Smith with all materials.
{{Location|[[Port Royal]]-[[Tortuga]]-[[Padres Del Fuego]]}} - {{notoriety|100}}</li>PLANKS OF PINE
:: Recover 30 planks of wood from Navy Galleon or Frigates, and return to John Smith with all materials.
{{Location|High Seas}} - {{notoriety|100}}</li>OAK BEAMS
:: Recover 8 wood beams from Fly Traps, and return to John Smith with all materials.
{{Location|[[Cuba]]-[[Tortuga]]-[[Padres Del Fuego]]}} - {{notoriety|100}}</li>RETURN TO SMITH
:: Visit John Smith.
{{Location|[[Driftwood Island]]}} - {{notoriety|100}}</li>REBUILD CABIN
:: Rebuild the cabin of The Retch.BUILD IT YOURSELF
:: Rebuild the cabin of The Retch.GET ROCK CRAB MEAT
:: Recover 15 chunks of meat from Rock Crabs, and return to John Smith.
Driftwood Island - 100 Notoriety PointsRETURN TO SMITH
:: Visit John Smith.
{{Location|[[Driftwood Island]]}} - {{notoriety|100}}</li>REBUILD MASTS
:: Rebuild the masts of The Retch.BUILD IT
:: Rebuild the masts of The Retch.GET CRAB MEAT FOR LUNCH
:: Recover 20 chunks of meat from Rock Crabs, and return to John Smith.
Driftwood Island - 100 Notoriety PointsGATHER MATERIALS
:: Gather materials for repairing the masts, and return to John Smith with all materials.BOLTS
:: Recover 8 bolts from East India Trading Co Galleon or Frigates, and return to John Smith with all materials.
High Seas - 100 Notoriety PointsMAST BEAMS
:: Recover 5 wood beams from Navy Frigates, and return to John Smith with all materials.
{{Location|High Seas}} - {{notoriety|100}}</li>RETURN TO SMITH
:: Visit John Smith.
{{Location|[[Driftwood Island]]}} - {{notoriety|100}}</li>SAILS
:: Recover 10 yards of sailcloth from East India Trading Co Galleon or Frigates, and return to John Smith.
{{Location|High Seas}} - {{notoriety|100}}</li>RIGGING
:: Recover 8 ropes from any Galleon or Frigates, and return to John Smith.
{{Location|High Seas}} - {{notoriety|100}}</li>CANNONS
:: Recover 2 cannons from East India Trading Co Frigates, and return to John Smith.
{{Location|High Seas}} - {{notoriety|100}}</li>PROW FIGURE
:: Recover a figurehead from a Skeleton ship, and return to John Smith.
{{Location|High Seas}} - {{notoriety|100}}</li>BALLAST
:: Recover 10 barrels of rum from East India Trading Co Galleon or Frigates, and return to John Smith.
{{Location|High Seas}} - {{notoriety|100}}</li>BOWDASH
:: Visit Andrew Bowdash.
{{Location|King's Arm tavern - [[Tortuga]]}} - {{notoriety|100}}</li>DAVY JONES' KEY
:: Recover a key from a buried treasure chest, and return to Andrew Bowdash.
{{Location|[[Isla Tormenta]]}} - {{notoriety|100}}</li>RETURN TO JOHN SMITH
:: Visit John Smith.
{{Location|[[Driftwood Island]]}} - {{notoriety|100}}</li>RETURN TO JOSHAMEE
:: Visit Joshamee Gibbs.
{{Location|Faithful Bride Tavern - [[Tortuga]]}} - {{notoriety|100}}</li>
'The various quest tasks/steps listed here represent {{#ifeq: 100}} of this quest.
QUEST EXAMPLE
:: This is the text for header 1 (H1).Text for header 2 tag
:: This is the text for header 2 (H2).- Notoriety Points Text for header 3 tag
:: This is the text for header 3 (H3).- Notoriety Points Text for header 4 tag
:: This is the text for header 4 (H4).- Notoriety Points Text for header 5 tag
:: This is the text for header 5 (H5).- Notoriety Points Text for header 6 tag
:: This is the text for header 6 (H6).- Notoriety Points
'The various quest tasks/steps listed here represent {{#ifeq: 100}} of this quest.
The code:
Note: Location and Notoriety portions can be omitted if they do not apply. Location can include a linked location
This was built using the following syntax:
{{QuestH1|QUEST EXAMPLE}}: This is the text for header 1 (H1). {{Location|[[Linked place>]]}} - {{Notoriety|<reps>}}
<ul>
{{QuestH2|Text for header 2 tag}}: This is the text for header 2 (H2). {{Location|<place>}} - {{Notoriety|<reps>}}
<ul>
{{QuestH3|Text for header 3 tag}}: This is the text for header 3 (H3). {{Location|<place>}} - {{Notoriety|<reps>}}
<ul>
{{QuestH4|Text for header 4 tag}}: This is the text for header 4 (H4). {{Location|<place>}} - {{Notoriety|<reps>}}
<ul>
{{QuestH5|Text for header 5 tag}}: This is the text for header 5 (H5). {{Location|<place>}} - {{Notoriety|<reps>}}
<ul>
{{QuestH6|Text for header 6 tag}}: This is the text for header 6 (H6). {{Location|<place>}} - {{Notoriety|<reps>}}
</ul>
</ul>
</ul>
</ul>
</ul>
{{POTCOQuestStub|QuestPercent=100}}
Discussion community comments archived from Talk:Quest Test
Let's discuss this format. Feel free to play around with it. --Hile 13:33, 20 September 2008 (PDT)
What you added, is this the thing we were discussing where we'd go with the old method of doing things, and have a quick guide for people who only want the task and reward? I'm confused at the moment lol.
Also, maybe we should go with the format of quests that we did with VMK, in the sense of, we put the reward for the quest in a table format (in VMK we did it as a template since the items were a template). Click here for what I mean. Any thoughts on this? --Haveamagicalday (Talk | Contributions) 17:30, 20 September 2008 (PDT)
How about you make another section and format part of the quest I used to what you are talking about. I couldn't really picture it from the link. --Hile 16:22, 22 September 2008 (PDT)
I added the part that I was talking about, sorry for the confusion : - ). --Haveamagicalday (Talk | Contributions) 16:31, 22 September 2008 (PDT)
Yeah could do that. We could even add in the total amount of notoriety earned from the quest. I'd like to keep the full outfit pics. I also liked what Ofx had for quest completion while the quest info was being entered. --Hile 16:44, 23 September 2008 (PDT)
This was an idea I was working on, trying to come up with a better way of "initially" displaying the information. Recognizing part of our problem in organization was the amount of information we were trying to show from the beginning. My idea was to have the amount of information increase as one delves deeper into the quest. Now I thought of this from the perspective of how I personally would use the wiki information while playing the game. I generally do not need the picture, the detail of the journal, or the notes/tip. Just what I need, and how much, and perhaps the reward involved. The rest I felt isnt necessary up front, and could require an additional click to get it. The idea also came up of having two options on the main index, one leading to the information as in this example, and another perhaps to a "Full View" such as our current method.--OFxZeppers 22:35, 23 September 2008 (PDT)
I appreciate your work guys, but I created this area for me to play around and not effect your sections of the sandbox, so I moved your stuff out into the main sandbox area.--OFxZeppers 22:53, 23 September 2008 (PDT)