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| January | February | March | April | May | June |
| July | August | September | October | November | December |
January 2009
January 30, 2009

New and improved Port Royal: Players should see significant performance increases thanks to the new layout.

New and improved Tutorial: Now more action packed!

Added a player Profile Card so you can view details about players you meet.

Early Quest Line has been smoothed out and should be much more fun.

Overall smoother gameplay: Fewer hiccups and pauses during the action.

Improved crew making and display: Starting and joining crews is easier than ever before. The onscreen crew display is now even more useful.

Improved Chat interface: Only one text entry box now and it routes your message appropriately.

Clothing Store changes: It is much easier to browse through all your wardrobe choices.

Fixed another exploit that allowed you leave a PvP while still undead.

Reputation gains are no longer reduced for Basic Access players.

Lots of other small tweaks and improvements!
February 2009
February 4, 2009

Fixed a crash with NVidia and ATI graphics cards that prevented some Pirates from entering the game

Fixed the missing Dagger animations

Crew Members will remain pink on the mini-map

Plugged several client memory leaks which will improve performance during long game play

Fixed several crashes on exit

Optimized Teleportation effects to improve your frame rate when you teleport or when witnessing another avatar teleport.
February 5, 2009

Fixed the door in the smugglers' cache on Rumrunner's Isle. Pirates will no longer be trapped inside the cache.

Fixed text formatting issues with chat
February 11, 2009
Bug Fixes:
Fixed a bug where a Pirate could become invincible on Kingshead
Fixed a bug that allowed you to harm other Pirates if they were in a Privateer crew and on a team different than your own
Fixed a bug in the Crew HUD that would not show some crew members if you disconnected and reconnected
Display/Graphic Issues:
Fixed the icon that was not showing up when Guests were playing on a Windows machine in windowed mode
Fixed texture issues for Guests playing on a Mac
February 17, 2009

Updated NPC dialog
February 25, 2009
Environmental Improvements:
Redesigned Tortuga (including the Minimap) for better game performance
Moved the entrance of King's Run to the back of the Port Royal graveyard - this will help new players progress more easily through the tutorial
General Bug Fixes:
Fixed some issues with emotes not displaying properly
Fixed an issue where players could escape from the jail without kicking the door open
Resolved an weapon exploit that allowed Pirates to cast Voodoo Staff Desolation without charging it
Players are no longer slowed down by Undead Gravediggers' throwing daggers
Fixed a bug where you could not see your own Whispers to unknown Pirates
Made several improvements and fixes to the Crew System
Pirates of the Caribbean Online now supports 16 bit color in windowed mode when using DirectX8 and DirectX9
General Improvements:
The Game Options menu can now be accessed in-game by pressing the "F7" key
Improved the way avatars are being displayed to improve frame rate
When tracking enemies to complete a Quest, the Compass now glows when you reach the target area
Returned the Musicians to the taverns on Port Royal and Tortuga. Pirates can now play the sheet music earned in the Cannons of the Deep mobile game.
Improved Broadside Cannon aim
The Windcatcher Ship Skill (which increases your speed at sea) works again
Added the ability to bring up your Pirate profile by clicking on your Pirate name in the chat window
March 2009
March 6, 2009

Some missing NPCs on Port Royal and Tortuga have returned

Pressing "escape" now closes the Chat Panel as it used to

The Boarding Permission panel now hides when you click the Boarding Permission button

Fixed the ten second flicker on the Compass and Ray of Light for some tracked quests

Swamp water on Tortuga should look better now

Musicians in Tortuga tavern now have actual names

If a player rejects your invitation to become your friend, you now receive a notification

Harmless animals no longer appear as enemies on the Compass

Ships that have respawned now show up on the Compass

Your current ship now maintains its bronze color on the Compass

Fixed several client memory leaks

Fixed various other smaller bugs
March 17, 2009

Fixed a client bug that would cause tunnels not to work

Fixed an occasional download issue
April 2009
April 8, 2009

New and Improved Padres Del Fuego: Players should see significant performance increases thanks to the new layout.

Improved the Reputation Bar. It is now easier to track your Notoriety and Weapon progress.

The Compass Map now rotates with the camera instead of the avatar.

Cleaned up the Tutorial and early Quest lines.

Female avatar emotes now animate better.

Crew members that are AFK will no longer receive cargo credit for sunk ships.

Made several improvements to Quest tracking with the Ray of Light.

The graphics options will now warn you if you try to change your settings from what is recommended.

More performance improvements.

Numerous bug and memory leaks have also been fixed.
April 10, 2009

Fixed invisible re-spawning avatars (this was most common in PVP)

Moved the team indicator on low-detail avatars in PVP

Removed some waterfalls from the caves that had rendering problems
April 11, 2009

Fixed a few client crashes
April 16, 2009

Players who were stranded on Tormenta Island after the most recent updates should now appear on Padres Del Fuego when they log in next time
April 24, 2009

Fixed several client crashes and minor gameplay issues
May 2009
May 7, 2009

Added debugging information to track down an issue
June 2009
June 2, 2009

Improved Early Player Experience
Early Quests have been modified for better playability, including Quests to find the first three Black Pearl crew members and Quest lines related to the Voodoo Doll
Introduced new tutorial pop-up hints. These hints can be turned on and off from the Game Options Menu (F7)
In the Cutlass tutorial, Pirates are now shown the skills they can earn later

Transportation Enhancements
Added new Dockworker NPCs to help Pirates stowaway on ships. This is a new transportation option which helps Pirates reach their destination without sailing a ship or needing a Teleport Totem. To become a stowaway, find a Dockworker on the docks of Tortuga, Port Royal, Padres Del Fuego or Cuba and pay him the gold he requests for the service.
Added 38 new, player-submitted ship names to the Shipwright's Ship Naming Menu

Technical Enhancements
Changed enemy difficulties in areas throughout the game for better playability
Added Chat Permission Status to the Pirate Profile Panel
Added an option to toggle on and off Windows Sticky Keys (this option is disabled by default)

Additional Improvements & Bug Fixes:
Changing Cannon Ammunition types no longer restarts the recharge timer
Made several bug fixes to NPC's: returned Navy Sailors to normal heights, enemies no longer ambush players and enemies will no longer attack Pirates once you leave their area
Better feedback/flow for guild name requests
The loading screen now appears when starting game instead of a black screen
Polished the drop down Main Menu and Escape key interaction
Made several improvements to the Ray of Light to address tracking and hint problems
Removed the Quest completion percentages from the Journal page
Re-enabled the "dazed" effect above a Pirates head (for higher-detail graphics/effects settings)
Fixed a bug where your ship's repair spots would not be available even when the ship was stopped
For security reasons, we have removed the ability to tab between Linked Accounts on the Pirate selection screen. Please sign in with the appropriate login and password for the account you want to play
June 4, 2009

Fixed a server crash

Fixed a premature completion of some quest types
June 9, 2009

Various minor bug fixes