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Magic Pins are probably the most popular pins on VMK. Here is a list of the pins and how to acquire them.

Autopia Magic Pins

Magic Word: Drive!
Effect: Character drives a small car and also allows them onto to Autopia Racetracks (as long as the character is also wearing an Autopia Drivers' License pin.)
To acquire: Finish the "Lights, Camera, Engines!" in-game quests.
Bluedrivingmagicpin.jpg - Autopia Racing Blue Magic Pin Finish the Beginner's quest
Pinkdrivingmagicpin.jpg - Autopia Racing Pink Magic Pin Finish the Novice quest
Yellowdrivingmagicpin.jpg - Autopia Offroad Yellow Magic Pin Finish the Intermediate quest
GreenCarMagicpin.jpg - Autopia Racing Green Magic Pin Finish the Expert quest
Bluedrivingeffect.jpgpinkdrivingeffects.jpgYellowdrivingeffects.jpgGreenCarFronteffects.jpgGreenCarSideeffects.jpg

Buried in Treasure

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Burriedintreasuremagicpin.jpg
Magic Word: BlingBling!

Effect: Coins shower around character creating a pile of gold.

To acquire: Enter a special code from the Kellogg's cereal promotion.

Retired: 1 October 2006. The code now gives 1 credit.

Burriedmagiceffect.jpg

Cursed Storm

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Cursedstormmagicpin.jpg
Magic Word: BoomCrash!

Effect: Character spins around like in a cyclone.

To acquire: Enter a special code from the Kellogg's cereal promotion.

Retired: 1 October 2006. The code now gives 1 credit.

Stormmagicpin.jpg

Dancing Inferno magic

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infernomagicpin.jpg
Magic Word: Inferno!

Effect: Character dances in a circle of flames.

To acquire: Win special vmk events hosted by hosts.

infernoeffect.jpg

Dancing Inferno magic Single Use

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Deep Sea Diving Blue Magic Pin


Magic Word: Dive!

Effect: Puts Deep Sea Diving Suit on character allowing them to access the underwater areas of Tomorrowland.

To acquire: Finish the "Ships and Shipwrecks" in-game quest.
Nautilusmagicpin.jpg - Deep Sea Diving Blue Magic Pin:

Divermagiceffect.jpg

Fireworks magic

ItemColorCostPhotoLocationNotes
Fireworks magicX/Q
Cannot be sold


Magic Pin
Fireworks magicCastle Fireworks Mini-Game
  • 23 May 2005 to 8 January 2007

VMK's Hunt for Captain Blackheart's Treasure!
  • 29 March 2008 to 1 April 2008

Magic Word: Rocket!

Effect: Causes fireworks to shoot over the characters head.

To acquire: Have at least 240,000 points in Fireworks game, and come in 2nd place or lower for the first pin. For additional pins you need to do this 10 times or from VMK's Hunt for Captain Blackheart's Treasure!


Released: 23 May 2005

Retired: 8 January 2007

Re-released: 29 March 2008

Retired: 1 April 2008
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Fireworksmagicpin.jpg
Magic Word: Rocket!

Effect: Causes fireworks to shoot over the characters head.

To acquire: Have at least 240,000 points in Fireworks game, and come in 2nd place or lower for the first pin. For additional pins you need to do this 10 times.

FireworksMagiceffects.jpg

Inner-Space Suit Blue Magic Pin

ItemColorCostPhotoLocationNotes
Inner-Space Suit Blue Magic PinX/Q
Cannot be sold

non-tradeable


Magic Pin
Inner-Space Suit Blue Magic PinAdventure through Inner-Space Quest II In-Game Quest
  • 4 May 2007 to 21 May 2008

Adventure Through Innerspace In-Game Quest
  • 4 April 2006 to 4 May 2007
Magic Word: Space!

Effect: Puts spacesuit on character allowing access to the Inner-Space Shop.

To acquire: Finish the "Adventure through Inner-Space Quest II" in-game quest.


Released: 4 April 2006

Retired with the closing of VMK: 21 May 2008
}

Magic Word: Space!

Effect: Puts spacesuit on character allowing access to the Inner-Space Shop

To acquire: Finish the "Adventure Through Innerspace" in-game quest.
Innerspacebluemagicpin.jpg - Inner-Space Blue Magic Pin

Bluespacemagiceffect.jpg

Invisibility magic

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Magic Carpet Magic Pin


Magic Word: Whoosh!

Effect: Character floats on a flying carpet.

To acquire: Not yet available.

Yavn magiccarpet.jpg

Pirate Costume

ItemColorCostPhotoLocationNotes
Pirate CostumeX/Q
Magic Pin
Cannot be sold
Pirate Costume
Secret Code (Kellogg's Promotion)
  • 1 September 2005 to 1 October 2006
Magic Word: YohoYoho!

Effect: Character transtorms into a pirate.

To acquire: Enter a special code from the Kellogg's cereal promotion.

Released: 1 September 2005

Retired: 1 October 2006

This pin is tradeable as of 20 July 2007

Snowman Magic

ItemColorCostPhotoLocationNotes
Snowman Magic X/D5000
Sells for D1000


Magic Pin
Snowman MagicEmporium
  • 1 December 2005 to 1 January 2006
  • 13 December 2006 to 1 January 2007
  • 12 January 2008 to 23 January 2008

"it's a small world" Imports
  • 4 December 2007 to 1 January 2008

Main Street Magic Shop
  • 23 January 2008 to 1 March 2008
Magic Word: Frosty!

Effect: Transforms character into a stationary snowman.

To acquire: Sold in stores.

Released: 1 December 2005

Retired: 1 January 2006

Re-released: 13 December 2006

Retired: 1 January 2007

Re-released: 4 December 2007

Retired: 1 January 2008

Re-released: 12 January 2008

Retired: 1 March 2008

Snowman Magic Pin Single Use

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Sword In The Stone Single Use Pin

ItemColorCostPhotoLocationNotes
Sword in The Stone Single Use Pin Q

Magic Pin
Sells for D50


non-tradeable
Sword in The Stone Single Use PinGiven out randomly when riding one of the Fantasyland Dark RidesMagic Word: Draw!

Effect: Allows character to attempt to pull the sword from the stone in the Fantasyland Courtyard. Successful attempts yield prizes.

To acquire: Ride a Fantasyland Dark Ride. Pins are awarded randomly.
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Teleportation magic

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Treasure Detector Magic Pin


Magic Word: Gold!

Effect: Awards character credits and other items.

To acquire: Not yet available.

Treasure Detector Magic Pin Single Use

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Treasure Keys

ItemColorCostPhotoLocationNotes
Bronze Treasure Key Single Use Q

Magic Pin
Cannot be sold


non-tradeable
Bronze Treasure Key Single UsePirates of the CaribbeanMagic Word: YoHoBronze!

Effect: Allows character to open treasure chests in the Pirate Treasure Room

To acquire: Prize from winning 3 times on the Pirates of the Caribbean Mini-game
Released: 2 October 2006

Retired with the closing of VMK: 21 May 2008
Silver Treasure Key Single Use Q

non-tradeable

Magic Pin
Cannot be sold
Silver Treasure Key Single UsePirates of the CaribbeanMagic Word: YoHoSilver!

Effect: Allows character to open treasure chests in the Pirate Treasure Room

To acquire: Prize from winning 3 times on the Pirates of the Caribbean Mini-game
Released: 2 October 2006

Retired with the closing of VMK: 21 May 2008
Gold Treasure Key Single Use Q

non-tradeable

Magic Pin
Cannot be sold
Gold Treasure Key Single UsePirates of the CaribbeanMagic Word: YoHoGold!

Effect: Allows character to open treasure chests in the Pirate Treasure Room

To acquire: Prize from winning 3 times on the Pirates of the Caribbean Mini-game
Released: 2 October 2006

Retired with the closing of VMK: 21 May 2008

Turn Into Bat Magic

Batmagicpin.jpg
Magic Word: Dracula!

Effect: Transforms character into a flying bat.

To acquire:

Released: 24-26 February 2006 (D10,000 Emporium), Retired:27 February 2006, Re-released: 2 October 2006 (D10,000 Emporium).
Retired: 1 November 2006

Batmagicanimated.gifBatmagiceffect.jpgBatmagic.jpg

Turn Into Bat Magic Pin Single Use

Batmagicsingleuse.jpg
Magic Word: Dracula!

Effect: Transforms character into a flying bat.

To acquire:

Released: 2 October 2006 (D200 Emporium).
Retired: 1 November 2006

Batmagicanimated.gifBatmagiceffect.jpgBatmagic.jpg

Turn Into Coral Magic Pin Single Use

ItemColorCostPhotoLocationNotes
Turn Into Coral Magic Pin Single Use Q
Cannot be sold

non-tradeable


Magic Pin
Turn Into Coral Magic Pin Single UsePirates of the Caribbean bonus prize]]Magic Word: Ahoy!

Effect: Transforms character into coral, similar to characters in Pirates of the Caribbean 2



Released: 2 October 2006


Discussion community comments archived from Talk:Magic Pins

Credits

Thanks to Jezibabe, the_phoenix, and wombat of VMKF for providing some of the magic pins recharge and lasting time information.

Discussion

I snapped a picture of the single use snowman magic last night, like a smart person. I'll upload it once I get home from class today. Really odd pin, it wasn't even out for 10 minutes. --Schmoofy 09:42, 14 December 2006 (CST)

Should we create a seperate page for each of the magic pins and then crate the tables on this page? I say yes. --Schmoofy 09:47, 25 January 2007 (CST)

Just like the costume pages my goal is to create a separate page for each magic pin that will include not only the pin template that can be used anywhere else but the photos of the magic in action, etc. --SpinMarty 11:09, 25 January 2007 (CST)

I have started to work on these and have added the finished ones to the page.--Alexthedragon 18:55, 31 January 2007 (CST)

Just a suggestion, but I think it would look better and be more consistent if the images of the magic pin in use were not included in the templates and just within the "Magic Pins" pages like how the costumes are done.

--UpInTheAir 00:24, 1 February 2007 (CST)

Good idea. I will remove those images. --Alexthedragon 14:53, 1 February 2007 (CST)

Two Types of Recharge Times

I was wondering why when I was seeing if the magic recharge time was the same as it is here. So, I did the magic, but pushed stop, and looked at the recharge time. I noticed if you push stop before your magic is done, it takes longer time to recharge. So should we add another table on the second recharge time? --CL_Haveamagicalday

Single Use Magic Pics

Some single use magic pics, have the image of when it expires, but we know, that it's not always the same, and it's not the pic you see in your inventory, because it's outside of it. So shouldn't we remove it? --Haveamagicalday (Talk | Contributions) 19:10, 17 January 2008 (CST)

Referenced by 60 pages pages that link to “Magic Pins” — its place in the wiki