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Magic Pins are probably the most popular pins on VMK. Here is a list of the pins and how to acquire them.

Autopia Magic Pins

Magic Word: Drive!
Effect: Character drives a small car and also allows them onto to Autopia Racetracks (as long as the character is also wearing an Autopia Drivers' License pin.)
To acquire: Finish the "Lights, Camera, Engines!" in-game quests.
Bluedrivingmagicpin.jpg - Autopia Racing Blue Magic Pin Finish the Beginner's quest
Pinkdrivingmagicpin.jpg - Autopia Racing Pink Magic Pin Finish the Novice quest
Yellowdrivingmagicpin.jpg - Autopia Offroad Yellow Magic Pin Finish the Intermediate quest
GreenCarMagicpin.jpg - Autopia Racing Green Magic Pin Finish the Expert quest
Bluedrivingeffect.jpgpinkdrivingeffects.jpgYellowdrivingeffects.jpgGreenCarFronteffects.jpgGreenCarSideeffects.jpg

Buried in Treasure

ItemColorCostPhotoLocationNotes
  1. REDIRECT Buried In Treasure
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Burriedintreasuremagicpin.jpg
Magic Word: BlingBling!

Effect: Coins shower around character creating a pile of gold.

To acquire: Enter a special code from the Kellogg's cereal promotion.

Retired: 1 October 2006. The code now gives 1 credit.

Burriedmagiceffect.jpg

Cursed Storm

ItemColorCostPhotoLocationNotes
  1. REDIRECT Cursed Storm
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Cursedstormmagicpin.jpg
Magic Word: BoomCrash!

Effect: Character spins around like in a cyclone.

To acquire: Enter a special code from the Kellogg's cereal promotion.

Retired: 1 October 2006. The code now gives 1 credit.

Stormmagicpin.jpg

Dancing Inferno Magic Pin

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  1. REDIRECT Dancing Inferno magic
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infernomagicpin.jpg
Magic Word: Inferno!

Effect: Character dances in a circle of flames.

To acquire: Win special vmk events hosted by hosts.

infernoeffect.jpg

Deep Sea Diving Blue Magic Pin


Magic Word: Dive!

Effect: Puts Deep Sea Diving Suit on character allowing them to access the underwater areas of Tomorrowland.

To acquire: Finish the "Ships and Shipwrecks" in-game quest.
Nautilusmagicpin.jpg - Deep Sea Diving Blue Magic Pin:

Divermagiceffect.jpg

Fireworks magic

ItemColorCostPhotoLocationNotes
Fireworks magicX/Q
Cannot be sold


Magic Pin
Fireworks magicCastle Fireworks Mini-Game
  • 23 May 2005 to 8 January 2007

VMK's Hunt for Captain Blackheart's Treasure!
  • 29 March 2008 to 1 April 2008

Magic Word: Rocket!

Effect: Causes fireworks to shoot over the characters head.

To acquire: Have at least 240,000 points in Fireworks game, and come in 2nd place or lower for the first pin. For additional pins you need to do this 10 times or from VMK's Hunt for Captain Blackheart's Treasure!


Released: 23 May 2005

Retired: 8 January 2007

Re-released: 29 March 2008

Retired: 1 April 2008
}
Fireworksmagicpin.jpg
Magic Word: Rocket!

Effect: Causes fireworks to shoot over the characters head.

To acquire: Have at least 240,000 points in Fireworks game, and come in 2nd place or lower for the first pin. For additional pins you need to do this 10 times.

FireworksMagiceffects.jpg

Inner-Space Suit Blue Magic Pin


Magic Word: Space!

Effect: Puts spacesuit on character allowing access to the Inner-Space Shop

To acquire: Finish the "Adventure Through Innerspace" in-game quest.
Innerspacebluemagicpin.jpg - Inner-Space Blue Magic Pin

Bluespacemagiceffect.jpg

Invisibility magic

ItemColorCostPhotoLocationNotes
Invisibility MagicX/Q

Magic Pin
Cannot be sold
Invisibility magicSecret Code

Haunted Mansion Quest (In-Park Quest)

VMK's Hunt for Captain Blackheart's Treasure!
|Magic Word: Spooky!

Effect: Character becomes translucent, or see-through. Others cannot see the character.

To acquire: Win the Original Pirates of the Caribbean 10 times on level 3. The Invisibility Pin was also available on the In-Park Haunted Mansion Insiders Tour as well as a print-out from VMK, both were discontinued. Also, it was given to high scores in the original pirates of the Caribbean game as a print out, to be returned to WDW or DLR. You could also win the pin in VMK's Hunt for Captain Blackheart's Treasure! Quest.


Also known as the Ghost Magic Pin, or Spooky magic.


Released: June 2005

Retired: 28 June 2006

Re-released: 29 March 2008

Retired: 1 April 2008
}
Ghostmagicpin.jpg
Magic Word: Spooky!

Effect: Character becomes translucent, or see-thru. Others cannot see the character.

To acquire: Win the Original Pirates of the Caribbean 10 times on level 3. The Invisibility Pin was also available on the In-Park Haunted Mansion Insiders Tour, which was discontinued. Also known as the Ghost Magic Pin, or Spooky magic.

InvisibiltyMagic.jpg

Magic Carpet Magic Pin


Magic Word: Whoosh!

Effect: Character floats on a flying carpet.

To acquire: Not yet available.

Yavn magiccarpet.jpg

Pirate Costume

ItemColorCostPhotoLocationNotes
Pirate CostumeX/Q
Magic Pin
Cannot be sold
Pirate Costume
Secret Code (Kellogg's Promotion)
  • 1 September 2005 to 1 October 2006
Magic Word: YohoYoho!

Effect: Character transtorms into a pirate.

To acquire: Enter a special code from the Kellogg's cereal promotion.

Released: 1 September 2005

Retired: 1 October 2006

This pin is tradeable as of 20 July 2007
}
Piratemagicpin.jpg
Magic Word: YohoYoho!

Effect: Character transtorms into a pirate.

To acquire: Enter a special code from the Kellogg's cereal promotion.

Retired: 1 October 2006. The code now gives 1 credit.

Piratemagicanimation.gifPiratemagiceffect.jpg

Snowman Magic

SnowmanMagicpin.jpg
Magic Word: Frosty!

Effect: Transforms character into a stationary snowman.

To acquire: Purchase from Emporium.

Released: ?

Retired: ?

Re-released: 13 December 2006 S/D5000

Retired: 1 January 2007

Snowmanmagiceffect.JPG

Snowman Magic Pin Single Use

Snowman Magic Single Use
Magic Word: Frosty!

Effect: Transforms character into a stationary snowman.

To acquire: Purchase from Emporium.

Released: 13 December 2006

Retired: 13 December 2006

Released: 14 December 2006 S/D100

Retired: 1 January 2007

Snowmanmagiceffect.JPG

Teleporter magic

Teleportmagicpin.jpg
Magic Word: Jump!

Effect: Instantly relocates character anywhere in a room that they can access by walking.

To acquire: Prize awarded on completion of In-Park Tomorrowland Quest

Teleportationmagic.jpg

Treasure Detector Magic Pin


Magic Word: Gold!

Effect: Awards character credits and other items.

To acquire: Not yet available.

Treasure Detector Magic Pin Single Use

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  1. REDIRECT Treasure Detector Magic Single Use

Treasure Keys


Magic Word: YoHoBronze!, YoHoSilver!, YoHoGold!

Effect: Allows character to open treasure chests in the Pirate Treasure Room

To acquire: Prize from winning 3 times on the Pirates of the Caribbean Mini-game

Released: 2 October 2006
Bronzetreasurekeysingleuse.jpg Bronze Treasure Key Single Use
Silvertreasurekeysingleuse.jpg Silver Treasure Key Single Use
Goldtreasurekeysingleuse.jpg Gold Treasure Key Single Use

Turn Into Bat Magic

Batmagicpin.jpg
Magic Word: Dracula!

Effect: Transforms character into a flying bat.

To acquire:

Released: 24-26 February 2006 (D10,000 Emporium), Retired:, Re-released: 2 October 2006 (D10,000 Emporium).
Retired: 1 November 2006

Batmagicanimated.gifBatmagiceffect.jpgBatmagic.jpg

Turn Into Bat Magic Pin Single Use

Batmagicsingleuse.jpg
Magic Word: Dracula!

Effect: Transforms character into a flying bat.

To acquire:

Released: 2 October 2006 (D200 Emporium).
Retired: 1 November 2006

Batmagicanimated.gifBatmagiceffect.jpgBatmagic.jpg

Turn Into Coral Magic Pin Single Use

Turnintocoralmagicpinsingleuse.jpg
Magic Word: Ahoy!

Effect: Tramsforms character into coral, similar to actor in Pirates of the Caribbean 2

To acquire: Award in the Pirate Chests (from Treasure Key Magic)

Released: 2 October 2006

Ticmpeffect.jpgTicmpeffect2.jpg Coralmagicpin.gif

Thanks to SoccerRyan for the Magic Animations. Also thanks to StealthMan for the Turn Into Coral Magic animation. CL_timmyastro for the Detector Single Use photo.

Discussion community comments archived from Talk:Magic Pins

Credits

Thanks to Jezibabe, the_phoenix, and wombat of VMKF for providing some of the magic pins recharge and lasting time information.

Discussion

I snapped a picture of the single use snowman magic last night, like a smart person. I'll upload it once I get home from class today. Really odd pin, it wasn't even out for 10 minutes. --Schmoofy 09:42, 14 December 2006 (CST)

Should we create a seperate page for each of the magic pins and then crate the tables on this page? I say yes. --Schmoofy 09:47, 25 January 2007 (CST)

Just like the costume pages my goal is to create a separate page for each magic pin that will include not only the pin template that can be used anywhere else but the photos of the magic in action, etc. --SpinMarty 11:09, 25 January 2007 (CST)

I have started to work on these and have added the finished ones to the page.--Alexthedragon 18:55, 31 January 2007 (CST)

Just a suggestion, but I think it would look better and be more consistent if the images of the magic pin in use were not included in the templates and just within the "Magic Pins" pages like how the costumes are done.

--UpInTheAir 00:24, 1 February 2007 (CST)

Good idea. I will remove those images. --Alexthedragon 14:53, 1 February 2007 (CST)

Two Types of Recharge Times

I was wondering why when I was seeing if the magic recharge time was the same as it is here. So, I did the magic, but pushed stop, and looked at the recharge time. I noticed if you push stop before your magic is done, it takes longer time to recharge. So should we add another table on the second recharge time? --CL_Haveamagicalday

Single Use Magic Pics

Some single use magic pics, have the image of when it expires, but we know, that it's not always the same, and it's not the pic you see in your inventory, because it's outside of it. So shouldn't we remove it? --Haveamagicalday (Talk | Contributions) 19:10, 17 January 2008 (CST)

Referenced by 60 pages pages that link to “Magic Pins” — its place in the wiki