Lawbot HQ guide
Lawbot HQ is here! In these halls of injustice, the corrput Chief Justice has been capturing innocent toons and unfairly putting them on trial! Battle your way through the cogs' legal system as you earn Jury Notices and ultimately make your way to the Chief Justice himself where the cogs are the Judge, the Jury, but hopefully not the Executioner!
History
This image was on the front page as a teaser.
The District Attorney
Your journey in Lawbot HQ begins here at the District Attorney's office. The DA's office is the tall building on the right-hand side of the Lawbot HQ courtyard. You will need a Lawbot suit to get in. It is here that you obtain Jury Notices, which are required to visit the Chief Justice.
The DA Lobby
When you first enter the DA building, you will be in the Lobby. Here, there are four elevators that take you to different offices. Up to four toons can board one of these elevators at a time.
The DA Offices
Introduction
Once you board an elevator and the doors close, you will be at the beginning of the DA Office. This area is much like a mint. Some rooms have battles against cogs or skelecogs in them, while other rooms have various obsticles to get past. Since these rooms are randomized, we will discuss them in more detail below.
Tripple Threat Room

This is one crazy room! Though it may look peaceful at first glance, it's really very dangerous! First, there's the spotlights, then there's some stompers, and as if that wasn't enough already, the bookcases move too!
Giant Goons

The point of these giant goons and the rusted "Mega Goons" is unclear at this time, since they don't seem to do anything...
Spotlights

Watch out! That spotlight isn't for singing in! It's one of the Lawbots' high-tech security cameras! Get hit with one of this things and you'll lose laff! Plus, in some rooms, the projector will glide along the ceiling to make sure it leaves no toon happy! No matter how comforatable looking those chairs may seem, or how interesting those book titles sound, there's no time to sit around or stay still! RUN!
Puzzles
Laser Field

Those cogs are actually getting creative! In these puzzles, lights are projected onto the floor. Watch out for skulls, mines, and other traps in these puzzles! You'll have to battle the brand new Hologram Skelecogs! YIKES!
Avoid the Skull

As soon as you walk up to this puzzle, the skulls will start to jump from place to place! You can tell where a skull is about to appear by the small squares that appear right before the skulls do. Jump across the room and get to the switch! But beware, hit even one skull and a Hologram Skelecog battle will begin!
Mine Sweeper

In this classic game of strategy, you must look out for the mines! stepping on a square and getting off of it will make a number appear. Make sure to pay close attention to the number that appears, since the number will tell you how many mines are surrounding it. The above pictures shows the field with a panel stepped on, revealing there to be one mine nearby. If you step on a mine, you'll have to face the hologram skelecogs!
Matching

This is a very simple puzzle. Simply jump/walk on all the red squares to turn them into green triangle. If you can turn them all into green triangles, the projector will shut off, and you can step on the switch! Careful though, stepping on the green triangles can turn them into red squares, too! Also watcho out for those horrible skull spaces! Step on one of those and you'll have to face the Hologram Skelecogs!
Drag Three Colors in a Row

Ok, this one is pretty complicated to describe, but easy to do once you understand the instructions. There are three different types of floor lights: Blue diamond, red X, and green triangle. When you first step on the "Grid" a red square light will appear at your feet, and will be your "Selector". Now, if you chose to first do the green triangles, you'd clear a path for three of them to get to the bottom row of the grid, by "dragging" the red Xs and blue diamonds. To drag a piece, simply step on it, and then step onto an empty "square". So, if you choose to do green triangles first, you need to drag one to the bottom row of the field, and then step off of it to "let go". Then, drag the other two beside it to make all of that type disappear. Repeat this process with the other two floor light types. Once you have had three of each type of floor light lined up at the end, the skelecog lights will disappear.
Discussion community comments archived from Talk:Lawbot HQ guide
I added a few parts to the Lawbot HQ article. However, there are many erros in the article that need to be corrected.
Garfieldo
What errors? <_<
Big Business
Well, for one thing, the article about the goon room is wrong. There was only one day in which a glitch messed up the goon's lights. Basically, the artice needs to be brought up to date as well as streamlined and polished. I'll work on that a little later.
CBD
There's a lot more than that which needs to be changed. We need to stop using bullets so much, elaborate more, blah blah blah etc. XD