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In Frontierland there are: One game and three NPCs.

At The Haunted Mansion Game Lobby, go into the crypt to enter The Stretching Room. Phineas (The Ghost) is an NPC (Double click Phineas to get 20 credits, if you do this (PST time) between 7 and about 10:55 a.m. you can go back 12 hours later (or longer, unless of course it's past closing time)). Then you can move onto the Ballroom where you can get credits from Ezra, and get the last of Frontierland's NPC credits from Gus in the Attic.

Click to enlarge all photos.
Frontierland
Frontierland

Splash Mountain

Splash Mountain
Splash Mountain
Follow the screams of VMK-ers as theey take a virtual plunge on the flume rides designed by VMK Guests! Wooden boats, wooden benches - wooden you like to build your own flume ride? Follow the sign and drop into VMK's first "build-your-own-ride" room.

(old description by editors) Splash Mountain - An area based of the popular park attraction. There's an exit that will make a window pop-up, and it will let you choose a river ride room to enter.


Tom Sawyer's Island

Tom Sawyer's Island
Tom Sawyer's Island
VMK legend has it that deep below Big Thunder mine lies a sceret path to the island. Many have traversed the treacherous terrain of injun Joe's caves, but few ever see virtual daylignt again. Just remember that normal VMK rules don't apply here.

(old description by editors) Tom Sawyer's Island - This is where Injun Joe's Cave exits. It's also the exit for the Monorail.


Big Thunder Mountain

Big Thunder Mountain
Big Thunder Mountain
This is base-camp for your journey through Big Thunder Mountain. Explore all entry ways and be sure to take note of the ones that change to exits.

(old description by editors) Big Thunder Mountain - The entrance to Injun Joe's Cave is located here.


Steamboat

Steamboat
Steamboat
You got something to say? Well, come on board the Mark Twain Riverboat and speak your mind. Be the center of attention when you step up on stage and give your opinion on the latest hot topics, rumors, and information sweeping the Virtual Magic Kingdom.

(old description by editors)Mark Twain Riverboat - See your avatar's face on the big screen, and sit in the balcony and watch the other players.


Frontierland Dock

Frontierland Dock
Frontierland Dock
Enter this boardwalk crossroads and take in the breathtaking virtual views. Step on up to the Steamboat ticket kiosk and click on the exit to check out some Mark Twain-themed Guest rooms.

(old description by editors) Frontierland Dock - The central point of Frontierland. Exits lead to Tom Sawyer Island, Mark Twain, Frontierland Hub, and Big Thunder Mountain.


Golden Horseshoe Mercantile

Golden Horseshoe Mercantile
Golden Horseshoe Mercantile
Hop on a saddle, find a cactus chair or replace your canoe that's beyond repair. This is, virtually, the greatest shop out on the range, so sidle up and get your frontier supplies.

Visit the Golden Horseshoe Mercantile.

(old description from editors) Golden Horseshoe Mercantile Shop - Buy all sorts of cool Frontierland furniture here!


Haunted Mansion Lobby

Haunted Mansion Lobby
Haunted Mansion Lobby
Catch 999 virtual happy haunts in this ghastly ghost-hunting game. Team up with frinds to vacuum-out the mansion, and earn credits to purchase cool stuff for your tomb, er, room. It's the most fun you can have without being alive!

Learn more about the Haunted Mansion Ghost Chasers game.


Haunted Mansion Stretching Room

Haunted Mansion Stretching Room
Haunted Mansion Stretching Room
Looking to leave this haunted home in a hurry? Check every nook and cranny for the secret entrance to the Monorail. And remember, don't pick up and hitchhiking ghosts on your way out!

Phineas is also one of the Non-Player Characters that you can click once daily to get 20 free credits.


Haunted Mansion Ballroom

Haunted Mansion Ballroom
Haunted Mansion Ballroom
Get in the spirit of this spooky ballroom as you hide behind drapes to give your pals a virtual scare but beware, they may already be waiting for you! Be sure to pay attention to the ghosts, they just might have the scoop on Mansion game tips.

Ezra is also one of the Non-Player Characters that you can click once daily to get 20 free credits.

Haunted Mansion Attic

Haunted Mansion Attic
Haunted Mansion Attic
Make yourself at home in this spooky space, you're going to be here for a while, unless you can find the hidden exit! Be sure to click on the Ghost to get an extra reward.

Gus is also one of the Non-Player Characters that you can click once daily to get 20 free credits.


Frontierland Hub

Frontierland Hub
Frontierland Hub
Mosey into this Western town and form a posse or challenge someone to a showdown. Sidle up to the Saloon Porch and checkout Western-themed guest rooms, or if you prefer the wild side of the West, amble over to the jail to find prison-themed rooms.

(Old description from editors) Frontierland Hub - One of the main points in Frontierland, the Hub has a wanted poster where you put your face and take a picture! Pretty cool, eh?


Big Thunder Mountain Mine


(photo)

Beware of fool's gold! Keep your eyes on the prize, which in this case is the way out! Explore this tricky maze of mine shafts and secret pitfalls bejeweled with false exits that'll set you back to the start.

Injun Joe's Cave


Injun Joe's Cave
Injun Joe's Cave

Finally, a light at the end of the tunnel! But is it a way out, or an oncoming train? Resist the allure of the hypnotic gems, and you just might make it out alive!


Frontierland Monorail Station

Frontierland Monorail Station
Frontierland Monorail Station

Discussion community comments archived from Talk:Frontierland

Since the Haunted Mansion Game Lobby, was moved to New Orleans Square, in VMK, should it be removed from Frontierland? Or should it stay, because in the Fronteirland Hub, there is an exit that goes to it. I think it should be moved, because there it's now moved to New Orleans Squarein VMK, and it's on the map, what do you think? --CL_Haveamagicalday

I think we left it in Frontierland on purpose in order to preserve history. The Haunted Mansion Lobby and other rooms are included on the New Orleans Square page already. We have noted on the Frontierland page that the Haunted mansion: Moved: (Entire Room) 8 January 2007 to New Orleans Square on the section, which I think is sufficient. Any other opinions?--UpInTheAir 17:23, 31 August 2007 (CDT)

I now agree with you, but I thought that VMK Timeline and Important Updates was the place for the history of vmk? Not trying to sound mean. But I like the idea of keeping the history of vmk, but not where it has the list of rooms for a spot on the map, I didn't know that we kept history in with the lands, until I saw Spell Room in Fantasyland still. So I agree with you that it should stay.

Injun Joe's Cave

I'm not sure about anyone else, but I was just wandering through Injun Joe's Cave and the arcade cabinets were not there? Just wanted to know if I'm going crazy. Can anyone check this out and see what is the story? --UpInTheAir 16:20, 24 January 2008 (CST)

Yes... they moved a bunch of the arcade machines today. And a couple of other small changes. --Prisoner 17:01, 24 January 2008 (CST)

Here is a thread of some little changes they did today: http://www.vmkforums.com/forums/showthread.php?t=138734

Referenced by 19 pages pages that link to “Frontierland” — its place in the wiki