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As you may already know, there are four Cog Headquarters; Only two are released right now.

This guide will show you around Cashbot Headquarters, Also known as Cashbot HQ or CBHQ. Before entering, most people get about 90 Laff points so others don't waste their toon-up.

Cashbot HQ can be entered by going to Donalds Dreamland (DDL) and going into Pajama Place street. Go to the end, and you'll see the enterance to Cashbot HQ.

This here is a map of what you basicly need; It's missing things like stairways and large gaps of spaces. (It's to the right) Click on it to enlarge it to full size.

Overview.jpg

Mints

Anyways, here we have what we call Mints. Mints are filled with Cashbots, Skelecogs and Cogs of most higher level types. (Robber baron, etc.) So it's highly reccomended you have a very high track of throw and toon-up, otherwise you'll have trouble getting aboard a mint.

To get into a mint, follow the instructions just like entering a cog building. Enter the elevator (It can hold up to 4 toons), and wait for the count to go down. Next thing you know, your in a mint!

There are three types of mints;

  • Coin Mint
  • Dollar Mint
  • Bullion Mint

Each of these mints are designed to be at diffrent levels of difficulty: The coin mint is the shortest, the Bullion mint is the longest, and the Dollar mint is just inbeetween.

Mints are designed to be in a diffrent type of maze each time; Yet they use the same rooms, only in a diffrent order. They classify them as levels, which they display when you enter a mint. Each mint has diffrent levels.

Cheif Financial Officer (CFO)

Next, we have the Cheif Financial officer, known as the CFO. On the map I displayed above, it shows you some big doors. This is where the CFO's lobby lies. Before you enter it, you need 12 cashbot suit parts. How can you get these?

Cashbot suit parts come from completing toontasks. Once you are in a range of about 75 and over laff points, you'll be getting toontasks that have rewards with Cashbot Suit parts. Once receiving all twelve, Head on in to the big door. Just like fighting the VP, you'll be in the CFO lobby.

You'll see a fairly big elevator at the end of the room. It can hold up to eight people. Once inside, you'll start the CFO battle.

You'll start out by fighting cogs. Just defeat them all. This is the only round you'll need to fight cogs with, but it's twice as long as the two VP fights. You defeat the cogs by just battling with them like normal; With gags.

After both sides defeating their cogs, the CFO (And you) will move to the next room, where Manta Harry (Is that name right?) will give you fairly useless advice on operating the crane. Just wait a second.

There are two main parts of this part of the battle: (You can switch to any of them anytime you like)

1) One thing is to knock out goons. Usually five or four people are doing this at a time. Just walk behind them and jump on there helmets. Their light will drop and they'll be knocked out for a short while. At first, if you knock out Yellow-helmeted goons, an Ice cream cone (Go up to them to heal your laff points) will pop out. After the Operators of the cranes start defeating the CFO, he will start releasing Orange-helmeted goons. These give out Starfish and Musical notes. Eventually the colors get darker until it gets to red helmeted goons, which give out ZzZ's, like the ones found in Donald's Dreamland. This is a sign the CFO is wearing down. Why do you need to knock out the goons? For one thing, if a goon's light hits a toon, if they're operating a crane, the crane gets unusable for a short time. Plus, the toon takes damage. The darker the helmet, the more damage a toon takes. Since they pop out treats to heal your laff points, people who have lost laff points can heal themselves and continue fighting. Another thing is that the knocked out goons are picked up by operators of the cranes (see below) to hit the CFO with, which is one of the only ways to knock down his health.

2) The second thing is to be a Crane operator. When you enter the CFO battle room, four crane operation tables are put up: One in each corner. Simply walk up to them and you start controling a crane. Use your left, right, up, and down keys on the keyboard to move the magnet. Press and hold down the CTRL button to pick up things. Find a knocked out goon some toon has knocked out and hold down CTRL to pick it up. Continue holding it. Get the magnet to line up vertically (Up & down) with the CFO (If it helps, the magnet makes a shadow on the ground so you can see where it really is). Start tilting the magnet up and down so then it's getting a good swing. Release the CTRL button to release the goon from the crane.

UNDER CONSTRUCTION