Pros and Con's of gags

In the world of ToonTown, you have several gags to choose from as a new toon. you start off with throw, and squirt. then you move on to sound, drop, toonup, and so on..

for example:

when you lure a cog, you do not use sound, unless absolutely nessecary...why? because sound wakes up the cog's and causes them to attack.

Toonup, this is a very useful gag. it has very few faults, except that repeat use in a row can cause the gag to become less effective and therefore more prone to miss ala "washed up act". keep it fresh!

Trap, with 100% hitrate, and a 150+ ending all powerful TNT kaboom, how could you go wrong with that.... well, trap relies on lure, you lay the trap, then you or another toon must lure that cog successfully to the trap, to make it work! other then that, trap would be useless...

Lure, This gag is up in the usefull factor with Toonup, it can save you a few rounds from dying, to use toonup, or lure a cog into a trap. the downside though, is that it is sometimes weak, and toons who have not alot of expierence points (and expierence with it in general) fail to miss, or not stratagize right. AKA: Lure left, destroy right. you tend to miss alot when starting out, but you hit more as you go on...

Sound, this track, although good, has a very big negative in it. it wakes up lured cogs. this may not seem big, but if you are ever in a time crunch "3..2..1.." (which happens often) and need to make a decision to take out a few cogs, often sound is picked, which backfires... is someone chooses lure... then there will be problems. another problem is getting the gags themselves, there is a giant gap between the fourth and fifth and sixth gaps, often taking extreme effort to push up. but it is worth it.

Throw, the most common misconception is that throw is the best gag. when this just isn't true. the truth is, there IS NO best gag, it's the strategey that makes a gag powerful, you can use a birthday cake on a lvl 12 and not kill it, but four foghorns will destroy four level twelves. but as we discussed, even sound can miss...

Squirt, Often the most overlooked gag, this gag is extremely poweful, and allows you near perfect accuracy. the downside is that it is not THAT strong until very near the next gag. but the storm cloud is worth it, and often plays second fiddle to the birthday cake.

Drop, if used properly can do quite a bit of damage. Also one of the funniest gags in Toontown.

Toonup

Toonup is critical to survival in buildings and large street battles.

The lowest level toonup occurs first.

Among those using the same level of toonup, the first person in the battle/elevator (the rightmost toon when selecting gags) will go first.

Toonup can fail (earn no points for that attempt) and will be indicated by the toon laughing only one time (‘ha’ or ‘heh’).

whereas gags that do hit get a 'HO HO HO' 'HA HA HA' 'HEE HEE' 'TEE HEE'

You will not earn points by using Toonup on an uninjured toon.

Trap

Trap requires Lure to activate (and to get points).

Two traps used on the same cog will eliminate both of the traps. Only 1 trap should be laid per single Cog.

A maxed level 6 trap can kill all cogs through level 11.

Trap is 100% successful with a successful Lure.

Lure

Lured Cogs do not attack the Toons while lured..

Lure is critical to solo survival in all but the easiest buildings and for group survival in the toughest of buildings.

Lures last 1-4 rounds depending on level of lure used.

More than one toon may use lure and still get credit for the use.

The animation of the lure matches the highest level of lure used.

There is a +50% damage bonus from the first attack on a lured cog. The combo bonus of +20% still applies, if applicable. Two maxed cream pies (40 + 40 = 80), therefore, will do 80 + 16 (20% combo bonus) + 40 (50% lure bonus) = 136 damage to a lured cog (which kills a level 10 cog). Using a lower lure with a bigger lure lowers the chance of success (compared to the bigger lure by itself).

Level 1 lure seems best for level 1-3 cogs, level 2 for groups of level 5 cogs or less, level 3 for up to level 7 cogs, level 4 for groups of level 10 or less, level 5 for any cog and level 6 for any group of cogs.

A toon more than halfway to their next level lure seems to have much better success rate with their highest level of lure.

Injured cogs and cogs with traps in front of them seem easier to lure. (keyword seem)

At least one of the lured cogs must be attacked to get credit for the lure.

Sound

Sound is best to use only when the use of sound will kill at least one cog.

Sound destroys Lures (the group will be attacked by the remaining cogs next round).

You do not get a Lure bonus using Sound.

Four maxed foghorns can kill 4 level 12 cogs (something we have not been attacked by yet). At current calculations, and with the combo bonus, four maxed foghorns can kill 4 level 14 cogs!

While soloing, using Sound and Lure alternately on the last cog each floor is a good way to build both gags.

Although it is rare, Sound can fail when all the cogs are lured!

NEVER USE SOUND ON A LURED COG!

Throw

Do NOT accept a task to visit Tom Tom’s Drums in Minnie's Melodyland unless you have or nearly have a cream pie (level 5). A part of this task requires it.

Throw is 100% successful on a lone-targeted lured cog. In rare cases, an unlured cog targeted with another throw will dodge the attack, shifting the line of cogs, and causing the lured cog to get missed. It is also rare, but possible, for the dodging cog to get hit by a different attack!

Squirt

The chance of hitting a cog with squirt is slightly better than with throw, but it is recommended that you attempt to progress evenly among the two.

It is easy to get behind on your squirt, if you rely soley on throw. squirt is very good when you want to cover you bases, and make sure you do NOT miss a cog (95% hit Vs. 90 with throw)

Squirt is 100% successful on a lone-targeted lured cog. In rare cases, an unlured cog targeted with another squirt will dodge the attack, shifting the line of cogs, and causing the lured cog to get missed. It is also rare, but possible, for the dodging cog to get hit by a different attack!

Drop

Drop is the only attack gag that will always miss a lured cog.

Drop works far better when the cog is stunned. In other words, Drop gags are more likely to hit if a throw, squirt, or sound gag hits the cog first before the drop is used in the same round.

Throw and Sound are adequate to stun a cog.

Squirt is better than Throw and Sound for stunning a cog.

A trapped cog shows no stun animation. However, Trap is very effective for stunning cogs.

A maxed level 6 drop can kill all cogs through level 11.

DROP IS NEVER GUARANTEED, EVEN AFTER STUNNING THE COGS.