 |
| January | February | March | April | May | June |
| July | August | September | October | November | December |
January 2009
January 30, 2009

New and improved Port Royal: Players should see significant performance increases thanks to the new layout.

New and improved Tutorial: Now more action packed!

Added a player Profile Card so you can view details about players you meet.

Early Quest Line has been smoothed out and should be much more fun.

Overall smoother gameplay: Fewer hiccups and pauses during the action.

Improved crew making and display: Starting and joining crews is easier than ever before. The onscreen crew display is now even more useful.

Improved Chat interface: Only one text entry box now and it routes your message appropriately.

Clothing Store changes: It is much easier to browse through all your wardrobe choices.

Fixed another exploit that allowed you leave a PvP while still undead.

Reputation gains are no longer reduced for Basic Access players.

Lots of other small tweaks and improvements!
February 2009
February 4, 2009

Fixed a crash with NVidia and ATI graphics cards that prevented some Pirates from entering the game

Fixed the missing Dagger animations

Crew Members will remain pink on the mini-map

Plugged several client memory leaks which will improve performance during long game play

Fixed several crashes on exit

Optimized Teleportation effects to improve your frame rate when you teleport or when witnessing another avatar teleport.
February 5, 2009

Fixed the door in the smugglers' cache on Rumrunner's Isle. Pirates will no longer be trapped inside the cache.

Fixed text formatting issues with chat
February 11, 2009
Bug Fixes:
Fixed a bug where a Pirate could become invincible on Kingshead
Fixed a bug that allowed you to harm other Pirates if they were in a Privateer crew and on a team different than your own
Fixed a bug in the Crew HUD that would not show some crew members if you disconnected and reconnected
Display/Graphic Issues:
Fixed the icon that was not showing up when Guests were playing on a Windows machine in windowed mode
Fixed texture issues for Guests playing on a Mac
February 17, 2009

Updated NPC dialog
February 25, 2009
Environmental Improvements:
Redesigned Tortuga (including the Minimap) for better game performance
Moved the entrance of King's Run to the back of the Port Royal graveyard - this will help new players progress more easily through the tutorial
General Bug Fixes:
Fixed some issues with emotes not displaying properly
Fixed an issue where players could escape from the jail without kicking the door open
Resolved an weapon exploit that allowed Pirates to cast Voodoo Staff Desolation without charging it
Players are no longer slowed down by Undead Gravediggers' throwing daggers
Fixed a bug where you could not see your own Whispers to unknown Pirates
Made several improvements and fixes to the Crew System
Pirates of the Caribbean Online now supports 16 bit color in windowed mode when using DirectX8 and DirectX9
General Improvements:
The Game Options menu can now be accessed in-game by pressing the "F7" key
Improved the way avatars are being displayed to improve frame rate
When tracking enemies to complete a Quest, the Compass now glows when you reach the target area
Returned the Musicians to the taverns on Port Royal and Tortuga. Pirates can now play the sheet music earned in the Cannons of the Deep mobile game.
Improved Broadside Cannon aim
The Windcatcher Ship Skill (which increases your speed at sea) works again
Added the ability to bring up your Pirate profile by clicking on your Pirate name in the chat window
March 2009
March 6, 2009

Some missing NPCs on Port Royal and Tortuga have returned

Pressing "escape" now closes the Chat Panel as it used to

The Boarding Permission panel now hides when you click the Boarding Permission button

Fixed the ten second flicker on the Compass and Ray of Light for some tracked quests

Swamp water on Tortuga should look better now

Musicians in Tortuga tavern now have actual names

If a player rejects your invitation to become your friend, you now receive a notification

Harmless animals no longer appear as enemies on the Compass

Ships that have respawned now show up on the Compass

Your current ship now maintains its bronze color on the Compass

Fixed several client memory leaks

Fixed various other smaller bugs
March 17, 2009

Fixed a client bug that would cause tunnels not to work

Fixed an occasional download issue
April 2009
April 8, 2009

New and Improved Padres Del Fuego: Players should see significant performance increases thanks to the new layout.

Improved the Reputation Bar. It is now easier to track your Notoriety and Weapon progress.

The Compass Map now rotates with the camera instead of the avatar.

Cleaned up the Tutorial and early Quest lines.

Female avatar emotes now animate better.

Crew members that are AFK will no longer receive cargo credit for sunk ships.

Made several improvements to Quest tracking with the Ray of Light.

The graphics options will now warn you if you try to change your settings from what is recommended.

More performance improvements.

Numerous bug and memory leaks have also been fixed.
April 10, 2009

Fixed invisible re-spawning avatars (this was most common in PVP)

Moved the team indicator on low-detail avatars in PVP

Removed some waterfalls from the caves that had rendering problems
April 11, 2009

Fixed a few client crashes
April 16, 2009

Players who were stranded on Tormenta Island after the most recent updates should now appear on Padres Del Fuego when they log in next time
April 24, 2009

Fixed several client crashes and minor gameplay issues
May 2009
May 7, 2009

Added debugging information to track down an issue
June 2009
June 2, 2009

Improved Early Player Experience
Early Quests have been modified for better playability, including Quests to find the first three Black Pearl crew members and Quest lines related to the Voodoo Doll
Introduced new tutorial pop-up hints. These hints can be turned on and off from the Game Options Menu (F7)
In the Cutlass tutorial, Pirates are now shown the skills they can earn later

Transportation Enhancements
Added new Dockworker NPCs to help Pirates stowaway on ships. This is a new transportation option which helps Pirates reach their destination without sailing a ship or needing a Teleport Totem. To become a stowaway, find a Dockworker on the docks of Tortuga, Port Royal, Padres Del Fuego or Cuba and pay him the gold he requests for the service.
Added 38 new, player-submitted ship names to the Shipwright's Ship Naming Menu

Technical Enhancements
Changed enemy difficulties in areas throughout the game for better playability
Added Chat Permission Status to the Pirate Profile Panel
Added an option to toggle on and off Windows Sticky Keys (this option is disabled by default)

Additional Improvements & Bug Fixes:
Changing Cannon Ammunition types no longer restarts the recharge timer
Made several bug fixes to NPC's: returned Navy Sailors to normal heights, enemies no longer ambush players and enemies will no longer attack Pirates once you leave their area
Better feedback/flow for guild name requests
The loading screen now appears when starting game instead of a black screen
Polished the drop down Main Menu and Escape key interaction
Made several improvements to the Ray of Light to address tracking and hint problems
Removed the Quest completion percentages from the Journal page
Re-enabled the "dazed" effect above a Pirates head (for higher-detail graphics/effects settings)
Fixed a bug where your ship's repair spots would not be available even when the ship was stopped
For security reasons, we have removed the ability to tab between Linked Accounts on the Pirate selection screen. Please sign in with the appropriate login and password for the account you want to play
June 4, 2009

Fixed a server crash

Fixed a premature completion of some quest types
June 9, 2009

Various minor bug fixes
July 2009
July 30, 2009
New Features
Introducing the Revive System. This will let you keep mates from going "unconscious" and being carried off to jail when defeated in battle
When reviving another Pirate, you will use one of the smallest tonics in your inventory
Introducing new avatar body types for new Pirates created after this release
Improved Early Player Experience
Players now have the option of skipping the tutorial after creating their pirate
Removed the ad-frame for Basic Members, now Basic Members can play the game in full screen from day one
Improved the readability of the contextual pop-up hints
Gameplay Improvements
Many updates to balance the rest of the quest lines in the game
Creatures' levels, types, and locations updated as well
Increased the cargo capacity for Pirates' ships (new hold amounts are listed below)
Light Sloop - now carries 6 Cargo instead of 3
Light Galleon - now carries 10 Cargo instead of 7
Light Frigate - now carries 8 Cargo instead of 5
Sloop - now carries 10 Cargo instead of 6
Galleon - now carries 14 Cargo instead of 11
Frigate - now carries 12 Cargo instead of 9
War Sloop - now carries 14 Cargo instead of 9
War Galleon - now carries 18 Cargo instead of 16
War Frigate - now carries 16 Cargo instead of 12
Reduced the duration of the "Weaken" effect on Pirates
Pirates' automatic healing begins more quickly after battle now
The tonic icon now displays the total number of tonics you have in your inventory.
The tonic displayed in the icon represents the tonic you will use if you click on the icon or press 'T'
Made land enemies less aggressive
Better presentation when purchasing a voyage using the Stowaway option
Notable Bugfixes
The ship icons on the compass no longer disappear when sailing near the rocky islands
August 2009
August 6, 2009

Various bug fixes
September 2009
September 1, 2009

New Game Features:
Notoriety Level Cap and Weapon Reputation Levels have been increased
Notoriety Level Cap increased to 50
Weapon Reputation Level increased to 30
Pirates can level their character up faster, as you get more experience when defeating enemies
New cave environments in the following areas:
Murky Hollow, Port Royal
Royal Caverns, Port Royal
Thieve's Den, Tortuga
Lava Gorge, Padres del Fuego
Beckett's Quary, Padres del Fuego
The Catacombs, Padres del Fuego
Cursed Caverns, Isla Tormenta
New cave environments feature new higher level enemies
New Casa Muertos Quest (Quest available from 9/4 until 9/27)

Game Improvements:
Ship Speed Improvements
You no longer lose all forward momentum when making small changes to your direction
A new speed meter now displays how fast your ship is moving.
Ships now move faster
UI Improvements
The map in the compass now maintains consistent orientation with the full-screen minimap on land. The arrow in the center turns as the avatar turns
You can modify the compass behavior for land and sea on the Interface Options tab in the Game Options Menu.
September 15, 2009

Fixed a reputation-gain shortcut from one of the side quests

Cleaned up the misbehaving Voodoo Doll attune effects that remained after an avatar teleported away

When creating your pirate, the belt color will randomize when using the Shuffle option

Fixed a bug where players' levels were incorrectly displayed higher than their Pirate Profile card

Fixed several collision issues in the new cave environments

Improved the Mini-maps in several of the new cave environments

Fixed some broken quest dialog for the Padres del Fuego shipwright
October 2009
October 16, 2009

Beware of Jolly Roger's Invasion! Keep your eyes peeled, for Jolly Roger's ship has been sighted near Port Royal. When he attacks the town, defend the Barricades and the Governor's Mansion from Jolly Roger's skeleton army!

Townsfolk will now notice nearby players and greet them. Enemies will either taunt or cower from nearby players.

When waiting for a Revive, Knocked Out players no longer stand-up when hit by a grenade.

Added different types of footstep sounds.

Updated some of the loading screen images.
October 21, 2009

Fire on the mansion lasts longer when overwhelmed by Jolly Roger's forces

Players will no longer crash when teleporting away while the Invasion summary screen is being displayed.

Jolly Roger can now be attacked with Voodoo Shackles.

Bandanas are now displaying correctly.
December 10, 2009

New Game Features and Improvements:
Ships and Sailing have undergone several improvements.
You may see a boost in performance while at sea and slight changes to ship design and sail animations, depending on your graphics settings.
Jolly Roger is now invading Tortuga
A new lighting and fog system gives more atmosphere to the environments based on the time of day.
Pirates are no longer physically blocked by other Pirates. This means you can walk through another Pirate rather than having to walk around them. This makes it easier to walk through tight, crowded spaces.

Fixes and Additional Improvements:
Fixed a bug that caused the Crew Display to disappear at random times.
Pirates now get a small Reputation Bonus for reviving a fellow Pirate.
The Viper's Nest Dagger Skill breaks multiple attunements.
Your ship will no longer take damage from enemies sailing beyond visual range.
Less valuable cargo will be dumped to make room for more valuable chests earned from sinking ships.
Ship sails and masts now take significant damage from Chain Shot
Ship armor is now more effective across all ships
Boosted the defensive capabilities of enemy ships by 25%
The screen no longer flashes red when you get hit by friendly fire.
Fixed several graphic issues with a few cut scenes.
Shortened Captain Barbossa's cut scene.
December 11, 2009
New Improvement:
Fixed two ship-related AI crashes.