Well, I've always wanted to make a room building guide, so here it is!

According to the way staff judges, it's by: creativity, themes, humor, and any room individually unique in it's own style, or catchy to the eye (Best Guest Room Guide Only!)

Gaining a Start to Your Room

First, in order to have a successful room, you must plot out ideas based on holiday themes, events, or something special that you've always desired to build in the past but never could. Don't strain your head searching for ideas, let it come to you. If you push too much to think, the room won't be as successful as you would like to the public. Sometimes if I'm in a mind block, I search on google for images of the theme, that SHOULD help most people, for those who can't think of a great room design no matter what, just let time be on your side and wait for the perfect thought!

Also, if you have any comments to add be sure to post them!

Gathering Supplies

It's always great to have the supplies to support your fantastic idea, yet I guarantee 15% of the time you will not acquire all of the items your room needs at the moment, and will have to seek them. Here are the following ways you can get hold of these items:

  • Simply save for those buyable items, remember, unless your room is a holiday theme you have an unlimited amount of time, so rest at peace and make your life easier by saving bit by bit. Usually, I save 3,000 credits a day from pirates (when I had room ideas.) But that's just me, feel free to dig your money from your favorite games!
  • The other option, is to trade for those pesky rare items you just can't get! They may be pricey, but if it's necessary for your room, feel free to get those items by trade, but just to make sure check the specials and shops to see if you can substitute anything difficult to get.
  • Normally, I wouldn't suggest this, but if you're impatient, work hard with effort to find anyone trading massive shopping sprees (the more, the merrier.)

Well that wraps up the supplies, now let's get on the more complicated parts of successful building.

Discovering Just the Right Room

Your project is always best to be placed in an appropriate room based on climate, seasons, or tropical rooms, and even etc.

I would suggest these rooms for the following themes:

  • Christmas/Cold Climate: Everest Room, Blizzard Beach Room, Christmas Room (Possibility - Briar Room)
  • Tropical/Jungle: Safari Room, Tiki Island Room, Typhoon Lagoon Room, Jungle Cruise Tent Room
  • Underwater: Submarine Room, Pirate Prison Room
  • Pirate: See if tropical rooms fit, Pirate Prison Room, Skull Rock Room, Pirates Caribbean Room
  • Halloween/Spooky: Haunted Mansion Room, Empty Dark Ride Room, (Possibly Briar Room)
  • Desert/Hot Climate: Boot Hill Shooting Gallery
  • Water Theme: Tropical Rooms, Underwater Rooms, and Blizzard Beach (Possibly Mark Twain)
  • Castle Theme: Malificent's Evil Fortress, (Ice Castle: Everest Room)
  • Sky Theme: Tomorrowland Outer Space Room, (Everest Room - Resembling a Cloud)
  • Space/Alien: Tomorrowland Outer Space Room, Space Mountain Guest Room
  • Sports: Football Guest Room, Baseball Guest Room
  • Party Room: Mad Hatter's Tea Party Room, (Possibly High School Musical Room)
  • Etc: You're going to have to pick with your wits for those other interesting themed rooms not on the list above! Sorry!

Furniture Based on Theme

If you're room is an icy cold room, Narnia ice thrones, snow carpets, and ice cube chairs are the first to go in your mind, the same with the other themed rooms! If I went into details it would take me hours haha, sorry!

Thinking My Room Type

There are four types of designs that I have labeled in my little old head:

  • Rides, which is easy enough explained by it's name.
  • Figure Rooms: Which is more use of creativity, such as a giant dog, flying saucer, you name it!
  • Wild Rooms: The rooms that just have no symmetrically, are so unique and are according to the room's theme (these tend to be my favorite.)
  • Last but not least, Symmetrical Rooms: The name says it, same on each side mostly. The best symmetrical guest rooms, are Animal Safari Lodge, and Baseball Room, in my opinion.

You can choose from the following if you like, but that's how my classification of building goes.

Starting My Room

It's difficult to start a room, even for the most experienced builders. So in order to conquer your fear of idea-less panic, start by planning little details of the room in your head, and picture what the finished outcome you believe will look best. Then you may start building!

Conquering Those Difficult Room Corners

Often I come across when building, strange shapes in the room which I just don't know what to do! Try putting in decoration, such as palm trees in those unfilled spaces, (trust me it really helps!) In case you have a track turn block where you cannot move, try adding a teleporter then continuing the track.

Finishing the Room/Adding Description and Title

This is in fact the trickiest part of building, the room description, title, and little details to finish the room. You can add posters that fit the room theme, little palm trees, small touches of ice, etc, I hope this helps, it's difficult to explain adding detail. Then, if you are those catchy writers, try thinking of a movie name to twist upon, like: Fast, and Curious from the viewing, Fast and Furious, this is only an example, there are millions to think of! For those who like smooth names, I prefer gentle names, but not over doing it. Here is an example: If it's a sky themed room with a castle, I would name it: The City in the Sky. And remember: always capitalize your title or staff will think it's childish! Description is quite easy if your mind flows. Just think of something to add, with your imagination I'm positive you can do it!

Furniture Limit

I've piled a list of what furniture to try and not use, due to how much space according to the limit they take up.

Remember, furniture limit has nothing to do with how large the object is virtually, or how much furniture is in a room, but according to the limit how much they take up.

  • Crates: VERY spacey to the limit despite their small shape!
  • Track: VERY spacey, but usually necessary!
  • Carpets: VERY spacey!
  • Lagoon palm trees, and blizzard rocks: THE BEST TO USE FOR STACKING FURNITURE! Take *advantage of them!
  • All Chairs: Super spacey!

To beat the furniture limit, try substituting those spacey items with other items, such as crates being replaced by palm tree lagoon tops...

Attracting Staff

Quoted by VMK_Mocha "I go into rooms that attract my attention from their titles!" This quote is important, staff is always going into rooms only because of neat, interesting titles! Always be nice in your room, staff can be sneaky and enter your room from another character that appears normal. In case you want to be extra nice, greet everyone that enters the room, so you catch that sneaky staff!

Thanks for reading, I hope this guide helps!

Note: Yes, I have won awards, that proves that my tips worked for myself lol, but I'd like to help those people who have just started vmk and are having issues. Also, these tips can come in handy for game rooms and quest rooms, be sure to use them for the basics!


Guide originally created and written by DavyParrot
Referenced by 2 pages pages that link to “Guest Room Building Guide” — its place in the wiki